Wild Animal Suggestion 2 (well probly 22)

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Underdog
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Wild Animal Suggestion 2 (well probly 22)

Post by Underdog »

Wild animals are extremely violent and uncontrollable creatures by nature. Once you shove them out on the field there isnt much you can do to stop them.

Whenever you declair an action with a WA roll a D6. On a 2+ the action may be carried out as usual but on the roll of a 1 the WA has gone Berzerk and loses the decaired action. A berzerk WA will attack the nearest friendly player using the standard blocking rules but with no assists. WA's who have to move in order to make thier attack do not have to dodge and this does not count as a Blitz action. If two or more friendly players are of equal distance your opponat may chose which is attacked. Going Berzerk does not count as a turn over unless a player from your own team who is carrying the ball is knocked down.


Disclaimer
I know their are hundreds and hundreds of these and if you are getting sick of the sight of them and you are completely happy with the current LRB3 version stop reading now. This is a dupilcate of what I wrote in a different thread found here: viewtopic.php?t=11874 about 5 posts down and I am shamelessly posting it again to get more reads.

I would quite like to know what Galak thinks though as I had him specificly in mind when writing it with regards to his comments on the first one I put up here.

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DesTroy
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Post by DesTroy »

Looks good to me! My league has had several complaints about the new WA and I am considering going back to the old rule for next season, but this idea of yours appeals to me quite a bit! After all, the characteristic isn't called Whiney Animal, but WILD Animal! Why should there not be a chance the creature could go after a teammate if he's nearer than an opponent?

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---troy
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spango
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Post by spango »

well... this rule is good but i can't see a beserk wild animal attack a team mate over a closer opposition player. my two cents would be too turn a beserk WA into a squiq type thing, moving randomly for it's ma. Perhaps using the scatter template rather than throw in (or opp coach chooses the throw in temp facing?), blocking or fouling anything it runs into. fouls don't move igmeoy and only ejected on a 6. Beserk on 1 or 2. That makes for quite a random factor.

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Ithilkir
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Post by Ithilkir »

Or just use COFAB.

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Circular_Logic
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Post by Circular_Logic »

But then remove BigGuy from them... with it, they are the worst BigGuys by far.
Or just let them roll, if they don´t block an opponent (so it´s a 2+ to move), because they want blood every turn.

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