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sqiug hunter

Posted: Wed May 26, 2004 2:43 pm
by darqueknight
a game for 4 coaches

each choch gets a choas warrior, a black orc, a goblin (or halfing) and a blitzer of thier choice. An angry and agitated squig is placed in the middle of the pitch, and the coaches set up in each corner.

the object of the game is to kill the squig. It moves first and after each coaches turn, using the scatter template to move radomly, (stats 6,6,3,9, block, razor fangs) if the squig collides with a player a block is thrown. The gobo or halfing can attempt to ride the squig (agilty roll) and if its succesful the coach can direct the squig using the throwin template (like a ball and chain) if its failed an armour roll is taken against the gobbo, if its a 1 the gobbo suffers an auto injury (squig tries to eat it). Any players with str4 can team up to throw a gobo, same as TTM, and can be used as a weapon (spikey helmets!!!) both knocked over roll for armour.

This is great game and lasts for ages, the squig actually behaves as if it has a mind of its own!!

what do yal think

ps (andy bout time someone wrote this down)

Posted: Wed May 26, 2004 3:06 pm
by Joemanji
Does each coach get a BOB, a CW a gob and a blitzer, or is it one per coach? I.e. are there 17 models on the pitch or 5?

Posted: Wed May 26, 2004 3:10 pm
by darqueknight
yeah each coach gets 1 of each, you need them the squig is a nasty little blighter!!

Posted: Thu May 27, 2004 5:23 am
by crunked1
I think i would play and modify some rules and use a deathroller, squigs are better once there flattened