a new game
Moderator: TFF Mods
a new game
hi me and a friend of mine are tottaly redoing the game (mostly for fun) and we are basing it on d20's we both thought this would make it easier to bring the stats of the teams closer and still let the teams have there advantages. i would like to hear ne suggestions that you would like to see in the game (or out) or rules to add/remove, and things like that thanks for the help
Reason: ''
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
- Relborn
- Super Star
- Posts: 1067
- Joined: Fri Jul 05, 2002 8:09 am
- Location: Stuttgart, Germany
- Contact:
- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
Go ahead if you think you can pull it off...but I doubt GW would ever even dream of it. They don't have any system that uses D20s that I know of.
By the way...l337 / TXT speak is REALLY annoying. Its surely not too much effort to write the full word is it? You should register as a user, not a guest, too.
By the way...l337 / TXT speak is REALLY annoying. Its surely not too much effort to write the full word is it? You should register as a user, not a guest, too.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
I always thought Necromunda would have been better with D10's for a bit more subtle stats variations.
BB though, it's perfect with D6's.
BB though, it's perfect with D6's.
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
Blood Bowl D20...
sound nice, but is impossible...
we try to do that once, but is... well, silly. BB is a game that works good with D6, and a player with MO8, FU18, AG16, AV20, is just to difficult to manage with the current game set.
if you want to try, first, try to create the players with D&D stats, and you understand what I mean.
sound nice, but is impossible...
we try to do that once, but is... well, silly. BB is a game that works good with D6, and a player with MO8, FU18, AG16, AV20, is just to difficult to manage with the current game set.
if you want to try, first, try to create the players with D&D stats, and you understand what I mean.
Reason: ''
- Shadow Monkey
- Veteran
- Posts: 186
- Joined: Wed Sep 17, 2003 1:26 am
Impossible? No. Difficult, well, yeah. Making a d20 Blood Bowl would require redoing a lot. But maybe not as much as you may think. If you are well-versed in the d20 system from Wizards of the Coast, then a lot of the work is already there. The d20 system provides a lot of the "physics" of the game. Adjust some of the skills and traits in Blood Bowl to become Feats in the d20 version, and you've got a good start.
Blocking in Blood Bowl would pretty much be like a Bull Rush in D&D. Taking the Improved Bull Rush feat would be like having the Block skill. The Dodge skill in Blood Bowl would be like the Mobility feat in D&D. The Sprint skill in Blood Bowl would be like the Run feat in D&D. You see? A lot of it is already done. Heck, the average movement of a human in D&D is 30', or 6 spaces. The same number of spaces as a human lineman.
I agree that it may not run as smoothly as Blood Bowl, but ya never know. Blood Bowl runs on a good balance of simplicity and a good number of options. The d20 system isn't really a lot more complex, and has a lot more options.
I am quite certain GW won't make the change no matter how well the game plays. That's no reason not to do it. Here's my advice, however. Don't try to make Blood Bowl d20. Doing so will limit your imagination. Make your own game based loosely on Blood Bowl and the d20 system. Use Blood Bowl as inspiration, and the d20 system as a basis for mechanics, and take the game where you want it to go.
Blocking in Blood Bowl would pretty much be like a Bull Rush in D&D. Taking the Improved Bull Rush feat would be like having the Block skill. The Dodge skill in Blood Bowl would be like the Mobility feat in D&D. The Sprint skill in Blood Bowl would be like the Run feat in D&D. You see? A lot of it is already done. Heck, the average movement of a human in D&D is 30', or 6 spaces. The same number of spaces as a human lineman.
I agree that it may not run as smoothly as Blood Bowl, but ya never know. Blood Bowl runs on a good balance of simplicity and a good number of options. The d20 system isn't really a lot more complex, and has a lot more options.
I am quite certain GW won't make the change no matter how well the game plays. That's no reason not to do it. Here's my advice, however. Don't try to make Blood Bowl d20. Doing so will limit your imagination. Make your own game based loosely on Blood Bowl and the d20 system. Use Blood Bowl as inspiration, and the d20 system as a basis for mechanics, and take the game where you want it to go.
Reason: ''
Two wrongs don't make a right. So why stop at just two?
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
- Pardus
- Veteran
- Posts: 234
- Joined: Wed Mar 19, 2003 11:54 pm
if you wanted to use larger dice for blood bowl i'd suggest trying D12's first then after you have the hang of that see if it can be go up to D20's
Reason: ''
I FEEL THE NEED... THE NEED FOR WEED!!!
It's called BloodBOWL!!!
---------------------
Cusi 1975-2004
We'll miss ya dude
---------------------
It's called BloodBOWL!!!
---------------------
Cusi 1975-2004
We'll miss ya dude
---------------------
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Oddly enough, 12's are used in some other GW products like Dungeonquest. Does Talisman use it too?
Anyway, it would be interesting to convert BB over to a d 12 system. I think it would be a pretty clean conversion. Getting the percentages correct would clearly be the big hurdle.
Anyway, it would be interesting to convert BB over to a d 12 system. I think it would be a pretty clean conversion. Getting the percentages correct would clearly be the big hurdle.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Colin
- Legend
- Posts: 5542
- Joined: Tue Aug 20, 2002 2:23 am
- Location: Red Deer, Alberta, Canada
If you want a bigger range, why not use a d8 as one comes with the game anyway, and the scale would be a little more similar to 2ed where ST did go up to max of 8. If you did a chart like the one used in BB, but using 1-8 instead of 1-6, it would probably work (a stat of 1 would need a roll of 8 to work, 2 would need to roll a 7+, 3 needs a 6+, etc). Actually that would work for pretty much any die you want.
Reason: ''
GO STAMPEDERS!
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb
Are you talking about using "The d20 system tm" or using bigger dice to allow more precise stepping of chances?
If you wanted to be more precise then changing to d8 simply by adding 1 to the target numbers makes the extreem stats matter a little more. All of a sudden an Agility 3 player has a better chanceof intercepting than one with 1 or 2, while and AG 5 makes a difference for basic dodges and catches.
You could easily make going for it progressive, so 1 is easier than befor while the second is riskier and a 3rd would really be pushing it.
It would reduce the percentage difference b/w AG 3 and 4, so the Elf coaches will complain of course
For blocking, you could either keep the block dice or add a couple of results eg "defender pushed back, attacker may not follow up unless they have tackle" and Both down regaurdless of block skill.
If you wanted to be more precise then changing to d8 simply by adding 1 to the target numbers makes the extreem stats matter a little more. All of a sudden an Agility 3 player has a better chanceof intercepting than one with 1 or 2, while and AG 5 makes a difference for basic dodges and catches.
You could easily make going for it progressive, so 1 is easier than befor while the second is riskier and a 3rd would really be pushing it.
It would reduce the percentage difference b/w AG 3 and 4, so the Elf coaches will complain of course

For blocking, you could either keep the block dice or add a couple of results eg "defender pushed back, attacker may not follow up unless they have tackle" and Both down regaurdless of block skill.
Reason: ''
I don't have to be faster than the Ogre, just faster than you!