This is my idea for a new Were team. This is my first attempt at creating a team. However, I used the team creation guideline and TeamAnalysis Excel program (found at www.midgardbb.com) to help me keep it as balanced as I could.
I would think that the most important thing to keep in mind when making a new team is a sense of balance. To this end, I attempted to make this team have both neat positional players (to help flesh out the concept of cool were-animals), and horrible, but loveable (*chuckle*), linemen.
OK, enough with the chatter. The team is so:
0-2 Werebear 100,000 gold
Ma 5 Str 4 Ag 1 Av 8
Razor Sharp Claws, Frenzy
May take General or Strength skills
0-2 Werewolf 120,000 gold
Ma 8 Str 3 Ag 3 Av 8
Claw, Frenzy, Catch
May take General or Agility skills
0-4 Werecat 60,000 gold
Ma 6 Str 3 Ag 3 Av 7
Dodge, Frenzy
May take General or Agility skills
0-12 Wererat 40,000 gold
Ma 8 Str 2 Ag 3 Av 7
May take Agility or Physical skills
Apoth: Yes
Rerolls: 70k each
Special Rules: Were-animals are frighteningly unstable creatures, and as such they are at the whim of their own chaotic rage. At the end of each match, roll a D6. Subtract 1 if the match was lost. On a 1, the Weres become so enraged at how the match went that they tear the nearest things that moves to shreds-- In this case, one of their own cheerleaders! Remove one cheerleader from the team roster. If this would bring the cheerleader total below 0, ignore this roll for this match.
*Note, if the above is not implementable by the various Java apps, then amend the above special rule to disallow a Were team from adding cheerleaders at all.
That's it. Thanks for taking the time to read this, and any feedback would be greatly appreciated. Again, this is my first attempt at creating a new team. I always loved the concept of were-players, but was always frustrated by the fact that they were only accessible in small quantities on an otherwise boring and derivative, (in my opinion), team list.
Thanks.
P.S. All costs were checked and double checked through JJ's (creator of blood bowl) cost formula. The overall team balance checked out to be surprisingly low through the Pink Horror Balance Rater, which is available on www.midgardbb.com
Werewolf Team. Help!!!
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Werewolf Team. Help!!!
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Gosh Darnit! Listen to me! I'm a REPUBLICAN!!! LISTEN TO ME. YOU HAVE TO LISTEN TO ME!!! I'm a Republican for Gosh sakes! A REPUBLICAN!!!
Just kidding.
Just kidding.
- m0nty_au
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It's an interesting concept, Blackbird. The main concern I'd have is that your roster is too similar to the Necromantic one: they both have werewolves, Werebears are a lot like Flesh Golems, Werecats are a lot like Ghouls, and Wererats are a lot like Zombies.
On the Werebears, I wouldn't have RSC as a starting skill, not just because it's unbalancing but because it is going to disappear when the Vault becomes official. You might also consider adding Wild Animal to the Werebear to give it a price discount. ST4 with a negatrait would make it distinctive.
On the Werecat, to make it different from the Ghoul I'd suggest adding Side Step and getting rid of Dodge. Perhaps exchange Frenzy for Prehensile Tail?
The Wererats are designed to be cheap line fodder like Zombies, but their stat line is identical to Skinks, which is not good. Skaven are supposed to be ratmen in WHFB anyway, so wererats don't really fit the fluff.
There are a couple of ways you could go with this concept, instead of just putting "were-" in front of random animal names. You could make it into a fully-blown Werewolf or Wolf Pack roster, where you get 0-4 Werewolves, 0-4 Dogmen (adapted from Werecat) and 0-12 Werecubs (adapted from Wererat). Or you could make it a Cursed roster which would be a sort of undead all-stars, with a couple of Vampires and some Thralls to add to werewolves... and maybe even a Treeman.
On the Werebears, I wouldn't have RSC as a starting skill, not just because it's unbalancing but because it is going to disappear when the Vault becomes official. You might also consider adding Wild Animal to the Werebear to give it a price discount. ST4 with a negatrait would make it distinctive.
On the Werecat, to make it different from the Ghoul I'd suggest adding Side Step and getting rid of Dodge. Perhaps exchange Frenzy for Prehensile Tail?
The Wererats are designed to be cheap line fodder like Zombies, but their stat line is identical to Skinks, which is not good. Skaven are supposed to be ratmen in WHFB anyway, so wererats don't really fit the fluff.
There are a couple of ways you could go with this concept, instead of just putting "were-" in front of random animal names. You could make it into a fully-blown Werewolf or Wolf Pack roster, where you get 0-4 Werewolves, 0-4 Dogmen (adapted from Werecat) and 0-12 Werecubs (adapted from Wererat). Or you could make it a Cursed roster which would be a sort of undead all-stars, with a couple of Vampires and some Thralls to add to werewolves... and maybe even a Treeman.
Reason: ''
- Baron Ollie
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I am in a bit of agreement.... I think the Werebear should be MB not RSC or Claw. When I think of how a bear hits, it is their strength I fear not being diced and torn to pieces.
The WereRats are Skinks. Plain and simple. I am not sure how I feel about that. I think they should be slower - MA7 maybe?
The WereRats are Skinks. Plain and simple. I am not sure how I feel about that. I think they should be slower - MA7 maybe?
Reason: ''
bite. me. nuffle.
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Apprentice Blasphemer & Lightning Rod
NBA
->[i]Nuffle Hater since... 1994[/i]
Coach, Indivisibles, Maia, and Bloody Mummers: PBEMBBL
[b][url=http://www.hattrick.org]Hattrick[/url][/b] Addict :D - TBB Cup II Winner!