Blood Bowl Deck (Preferred Categories)
Posted: Wed Sep 29, 2004 7:17 pm
There's been some talk of reintroducing a deck of cards for BB. I put a bit of work into developing a set of cards that would work using an ordinary deck of cards. I'd like to try to get 4 nice and fluffy categories with at least 10 effects for each suit. I'd like a bit of feed back on my choice of categories.
I came up with 3 categories:
Special Plays: These represent classic trick plays from North American Football (Razzle-Dazzle,On-side Kick, Lightning Blitz, Sleeper Play, Fake Handoff, Pump Fake, Deke, Desperate Block, Hurry Up Offense, Punt, Heroic Leap)
Dirty Tricks: These represent the various forms of skullduggery that BB is famous for (Stolen Playbook, Bribe The Ref, Illegal Substitution, Taunt, Rowdy Fans, Playing Posum, Greased Balls, Heavy Balls, Spiked Balls)
Magic Items: A return to the classic days when magic played a larger role in the game (Magic Helmet, Rabbit's Foot, Magic Sponge, Potion Of Strength, Ring of Teleportation, Boots of Speed, Gloves of Holding, Magic Wand, Ball Magnet)
I was considering but rejected the following categories:
Stadium Upgrades (Pit Trap, Minefields, Trampoline Trap, Rowdy Fans, Friendly Fans): rejected because of too few ideas
Spellcasters: rejected because I think they are worthy of an independant system (on pitch or racial wizards)
Secret Weapons: rejected because there already is an independant system
I'd appreciate some feeback on my choice of categories and suggestions for possible effects. I'd like to steer clear of discussin specific rules as much as possible. The emphasis is on creating and choosing fluffy effects at present.
I came up with 3 categories:
Special Plays: These represent classic trick plays from North American Football (Razzle-Dazzle,On-side Kick, Lightning Blitz, Sleeper Play, Fake Handoff, Pump Fake, Deke, Desperate Block, Hurry Up Offense, Punt, Heroic Leap)
Dirty Tricks: These represent the various forms of skullduggery that BB is famous for (Stolen Playbook, Bribe The Ref, Illegal Substitution, Taunt, Rowdy Fans, Playing Posum, Greased Balls, Heavy Balls, Spiked Balls)
Magic Items: A return to the classic days when magic played a larger role in the game (Magic Helmet, Rabbit's Foot, Magic Sponge, Potion Of Strength, Ring of Teleportation, Boots of Speed, Gloves of Holding, Magic Wand, Ball Magnet)
I was considering but rejected the following categories:
Stadium Upgrades (Pit Trap, Minefields, Trampoline Trap, Rowdy Fans, Friendly Fans): rejected because of too few ideas
Spellcasters: rejected because I think they are worthy of an independant system (on pitch or racial wizards)
Secret Weapons: rejected because there already is an independant system
I'd appreciate some feeback on my choice of categories and suggestions for possible effects. I'd like to steer clear of discussin specific rules as much as possible. The emphasis is on creating and choosing fluffy effects at present.