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Goblin Stadium Rules - Qermitt

Posted: Sat Oct 09, 2004 9:12 am
by Valen
These are the Goblin stadium rules for the Qermitt Torni in Toronto next March, what do you think.

Goblin Stadium Rules

Slippery surfaces – any roll to “go for it” will result in the player falling (and a resultant turnover) on the roll of a 1 or 2.

Bribing the ref –
Each coach will have 5 gold pieces (actual tokens will be supplied) with which to bribe the ref. These can be used in two different ways.

1) You are arguing the call for a penalty (illegal procedure or fouling)
2) The Bribe a ref result on the kick off table.

Each gold piece surrendered when making a bribe will add 1 to the dice roll, in the case of arguing a penalty, this will mean that 1 gold piece will ensure that you are not ejected from the game (the greedy gobbo is looking for more handouts!) and 5 gold pieces will ensure that your argument is “influential” enough to be ensured success. The “rule of 1” does not apply in this case!

When bribing the ref as a result of the kick off roll, then both players decide how many gold they want to augment their roll, and then roll the dice. The winner gets the free turn, and does not have to move their turn counter, and may not be called for an illegal procedure.

Kick off table:

2 – Waaaagh! The rowdy gobbos gets so infused with the violence (and promise of more to come) that they begin fighting amongst themselves. The game is delayed for d6 turns as the players wait for the fans to wear themselves out enough to allow them to continue playing.

3 – What’s da score? The scorekeepers have been too involved in the more violent aspect of the game (or their fungus beer) and have not been keeping proper score. Both teams should move their turn markers over one turn while the mess is sorted out.

4 – Bribe the ref! Bribery is a common practise in the game of Blood Bowl, and it is far worse when dealing with goblin refs! The players may offer their bribe to the ref and then roll a d6. If the kicking team wins, then they may take a free team turn as per the “blitz” kick off result. If the receiving teams wins, then the kicking team is unaware of the double cross and are called for an “illegal procedure” (even though nobody will have actually moved). – but how is this actually going to affect the players as it is not his turn when this happens

5 – Croc attack! A hungry crocodile has – attack a player on a raft section, roll for injury and leave a permanent hole in the board.

6 -

7 – Weather change -

8 – Take that ya git! A rowdy gobo has half finished his bottle of fungus beer and decided that perhaps one of the players would like to finish it for him. Randomize one of the players on the pitch on the losing team (gobbos like to pick on the losers) and roll an injury for them. If both teams are tied, then randomize one player from each team and make a separate injury roll for each. After this is done, roll another d6, if a 6 is rolled, the gobbos are not done – randomly select another player, injury etc. (this could result in several players being injured – but that’s what you get when you play with gobbos!)

9 – Yer mutha wuz a cave troll! – The jeering, squeaky voices of the goblin fans are irritating at the best of times, but there is one group of grots that is being down right insufferable! Enough is enough! Time to sort them out!
Both players roll a d6, whoever scores highest sends the player closest to the side line (randomize which one) into the reserve box as he jumps in to the crowd to deal with some obnoxious fans. If the players’ rolls are tied, then both teams will send a player in!

10 – Deyz not so tuff! - The goblin fans (with drunkness and numbers to bolster their courage) decide to test their mettle against the “weaker team”. Whichever team is losing will be attacked by the fans as they invade the pitch as per a “pitch invasion” result. But let’s face it, they are only gobbos, so only d3 players are injured. If both teams are tied, then both teams have d3 players affected

11 – Aaargh! My foot! - Both players roll a d6 (reroll ties), whoever rolls the lowest has had a slight mishap affect one of his players (determined randomly by players who are not on a raft section). By chance the player’s foot has become stuck in between the planks of the rafts, and they struggle to pull it free. Out the player prone (but do not roll for injury) – this will represent the time spent freeing themself.

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Posted: Sat Oct 09, 2004 2:36 pm
by Craigtw
Hi there,

I am the one who authoured these rules, and noticed that I still have a couple of gaps in the kick off table where I hadn't decided on what I was going to put there. Ideas are allways welcome!

But looking to get feeback on these rules, so that I can make the tournament as much fun as possible.


Thanks,


Craig

Posted: Wed Nov 17, 2004 6:28 pm
by orcs
hi im new to this thing but can i play bloodbowl online if yes how?

Posted: Mon Nov 22, 2004 12:01 pm
by MadLordAnarchy
I applaud any effort to bring something new and fun into the game especially under tourney conditions. Have you considered adapting some of the stadium rules such as Not-so-Grandstand and things like that.

You may find that stadia can unbalance things a little if you're not careful.

Also, Troll you're not likely to get much of a response to something lacking humour or wit.

Posted: Mon Nov 22, 2004 12:20 pm
by slup
orcs wrote:hi im new to this thing but can i play bloodbowl online if yes how?
if you are gifted yes, but i would prefer a table rather than a line to play on.
It is damn hard to balance the board on line.

Posted: Mon Jan 10, 2005 3:23 am
by Craigtw
MadLordAnarchy wrote:I applaud any effort to bring something new and fun into the game especially under tourney conditions. Have you considered adapting some of the stadium rules such as Not-so-Grandstand and things like that.

You may find that stadia can unbalance things a little if you're not careful.

Also, Troll you're not likely to get much of a response to something lacking humour or wit.
The stadia do not benefit any team more than another - they are simply different playing fields than your standard Blood Bowl board.

Each field will have a special set of rules which will account for their geography and whatever may be characterful to that stadium. Each game should be a normal game - with a slight twist.



Craig