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Idea for evening tournement playing field for fragile races

Posted: Tue Mar 29, 2005 11:15 am
by Hammerhiem
the topic of elves in tourney play has been beaten to death in the last few days <probably longer but i'm new so forgive my ignorance on longer term discussions.

the main problem appears to be that elf teams are unable to recover from playing bashy teams fast enough to remain competitive for a tourney environment.

the main reason for this is the gold production system which doesn't allow elf teams to buy replacement player fast enough to recover from fatalities or injuries.

this is what i propose:

Adjust the team start up gold to allow for 13-14 players in a starting roster, you may have to limit positional players but i think that taking lots of positionals would leave you with a small roster and that would leave you with the same problem as you have at the moment as an elf player.

then instead of using gold to boost the team you would roll on the below table with winners getting +10 and losing teams getting -10

1.1: Betrayed! : A Lineman leaves for another team, lose the lowest skilled player permanently
1.2: Unimpressed Fans : the fans are unimpressed by the game, lose 1 FF
1.3: That doesn’t’ Work! : A play you worked on doesn’t work after all, lose 1 re-roll
1.4: More serious than he thought! : One of your injured players gets a niggling injury, he is out for 2 games. Choose 1 at random from the players injured at the end of the game.
1.5: Re-occurring injury: 1 of your players with a niggling injury must miss the next game.
1.6: The Grass is greener: one of you coaches leaves for one of you rivals, lose 1 coach
2.1: It’s a Boy! : One of you players wives has a baby, lose him for the next game
2.2: Try again: you may re roll if you choose
2.3: False promise : the promise of new players comes to nothing
2.4: Gran comes to stay
2.5: Yawnfest: nothing much happening here.
2.6: New Orcidas Match ball : your team trails the all new Orcidas match ball gain 1 FF for this game
3.1: slow week: nothing much going on.
3.2: Mercenary: gain 1 lineman for your next game, but for 1 game only.
3.3: The Professor : the professor from the Nuffle collage of football is on his coaching tour, gain 1 coach for the next game
3.4: Well prepared : you may re-roll the first kick off next game
3.5: Good rub down :hired a masseuse one of you players ignores a niggling injury next game
3.6: Inspiring performance: the fans are inspired, gain 1 FF for your next game
4.1: When I was a lad : your old man passes on some sage advice, gain 1 re-roll for your next match.
4.2: Traveling minstrel : a traveling band ask to play at your next game: gain 1 cheerleader for 1 game
4.3: Boogie flicking contest: Moral is high ignore any niggles for your next game
4.4: Using the big lad : You train hard with your Big Guy he can use team re rolls next game.
4.5: Boy wonder!: One of your players gains a cult following, gain 1 FF while he is in the team.
4.6: Wandering Meteorologist: you choose the weather for the kick off next game.
5.1: Youth Cup Final: one of the players attracts the eye, gain 1 lineman permanently
5.2: I’ll help you coach: one of you past players lends a hand: Gain 1 coach.
5.3: Miss Blood bowl 2409!: you attract the services of a beauty queen, gain 1 cheerleader permanently
5.4: Miracle Cure: one of you players with an injury recovers fully
5.5: What’s up Doc?: Your apothecary has a new treatment gain 1 extra Apo roll next game
5.6: Performance of the season: Wow what a game gain 1 FF permanently
6.1: Fans go Crazy! : The fans, they love you.. Gain 1 FF permanently
6.2: We got us some more fodder boss: a Lineman joins your team
6.3: Work Them Hard Coach!: Gain 1 re-roll permanently
6.4: Extra Training: you least skilled player is embarrassed by how poor he is and works himself to a frenzy. Any non-positional player may go to the next skill SPP and gain a skill
6.5: Blow to the head: randomly pick one player that ended the match injured he gains Frenzy for the next match
6.6: Attract a young star: gain 1 positional player of your choice


I'm sure that the table needs adjustment but it allows for progress in all areas with direct effects on only the next match being more common.

any thoughts, improvements or outright condemnation welcome, i have thick skin.

Posted: Tue Mar 29, 2005 12:55 pm
by duff
I like the descriptive . I don't play tourny so can't asses the function

Posted: Tue Mar 29, 2005 11:12 pm
by DoubleSkulls
I think he means leagues or league style tournaments (at least not resurrection style tournaments).

Posted: Wed Mar 30, 2005 12:06 am
by absent1
duff wrote:I like the descriptive . I don't play tourny so can't asses the function
huhuhu he said asses.

Posted: Wed Mar 30, 2005 12:38 am
by Tritex
Again - don't play tourney's so don't understand down sides of elves but think your table includes a bit of fun WITH SOME SMALL ADJUSTMENTS :

1.1: Betrayed! : BITCHY CHEERLEADER GOES TO THE PRESS
1.2: Unimpressed Fans : SO SHOOT THEM!! ITS BLOODBALL AFTERALL
1.3: That doesn’t’ Work! : THEN TRY TRY OR CURL UP & DIE
1.4: More serious than he thought! : CAUGHT DODGEY DISEASE FROM RIVAL ORC CHEERLEADER
1.5: Re-occurring injury: DISEASE ABOVE IS KEEPS RE-ICURRING (GOT HERPES)
1.6: The Grass is greener: ELVES BEEN SNORTING THE WEED AGAIN
2.1: It’s a Boy! : ORC CHEERLEADER GETS A BUN IN THE OVEN...NOW TEAM NEEDS TO PAY MAINTENANCE
2.2: Try again: AFTER THE LAST TIME - MUST BE KIDDIN
2.3: False promise : CHEERLEADER DISTRACTS REFEREE WITH OFFERS OF FAVOURS
2.4: Gran comes to stay - DON'T GO THERE
2.5: Yawnfest: NIGHT IN WITH THE WIFE AGAIN
2.6: New Orcidas Match ball : DON'T MENTION ORCS AGAIN
3.1: slow week: WELL KICK IT UP THE a**!!
3.2: Mercenary: TAKE OUT ORC CHEERLEADER - RELEASE FUNDES FOR MAINTENENCE BACK INTO THE KITTY
3.3: The Professor : SAMES AS GRAN COMMENT ABOVE - DON'T GO THERE
3.4: Well prepared : GOT THE PROTECTION THIS TIME (LEARNED A HARSH LESSON from 1.4)
3.5: Good rub down : SEXY ELF CHEERLEADER EARNING HER KEEP
3.6: Inspiring performance: 3.5 - MUST HAVE BEEN GOOD
4.1: When I was a lad : YUP .... KNEW NOTHING & DIDN'T MISS IT...AHH BLISS
4.2: Traveling minstrel : FRESH BLOOD - LIKE IT
4.3: Boogie flicking contest: SICK ..... BUT ORC CHEERLEADERS ARE ATTRACTED BY IT
4.4: Using the big lad : HELL AND THERES ME THINKING ELVES ARE USUALLY QUITE SMALL IN THAT DEPARTMENT
4.5: Boy wonder!: ELF WITH A BIG PACKET
4.6: Wandering Meteorologist: HE MAY BE ABLE TO CURE ELF FROM 1.5 ABOVE
5.1: Youth Cup Final: HEY THEY HAVE GOT TO LEARN SOMETIME
5.2: I’ll help you coach: I THINK HE CAN HANDLE IT.....DON'T YOU?
5.3: Miss Blood bowl 2409!: NOW WERE TALKING (WHAT ORC?? NEVER TOUCHED HER)
5.4: Miracle Cure: PLAYER FROM 1.5 IS CURED - YIPEE
5.5: What’s up Doc?: HE'S LEARNED THE CURE NO MORE WORRIES FROM AFTER EFFECTS OF NIGHT TIME ENGAGEMENTS - GO FOR IT LADS!
5.6: Performance of the season: WELL IT WAS A BEUTY QUEEN AFTER ALL
6.1: Fans go Crazy! : WHAT ARE THEY DOING WATCHING - WAS IT CAUGHT ON VIDEO...REFEREE!!!
6.2: We got us some more fodder boss: CAUGHT THE CULPRIT
6.3: Work Them Hard Coach!: MAKE HIM PAY
6.4: Extra Training: VIDEO CRITIQUE SHOWS FLAWS IN HIS PERFORMANCE - COACH OFFERS SOME ADVICE
6.5: Blow to the head: OK - NUFF SAID HERE I THINK!!
6.6: Attract a young star: HEARD THE RUMOURS NOW THERE ALL LOOKING FOR A BIT OF ACTION!!

OK - Sorry - not much help with the elves or tourney but filled a few sleepless minutes. Thanks!!

Posted: Wed Mar 30, 2005 4:49 pm
by Hammerhiem
Suddenly Insomnia doesn't seem all that bad :lol:

Posted: Fri Apr 01, 2005 2:34 pm
by Azurus
You meant competitve leagues rather than tourneys, right Hammer?

Anyway, it's certainly interesting. Good work on the fluff for the table, too.

I can't see boosting the starting gold working too well, all it does is postpone the effect for a couple of games, and of course, the bashers will start with a stronger lineup too, which leaves them with little room to develop.

How are players replaced? Just by the table? Or are they replaced for free? I'll assume they're free and any from the table are extra.

As I said, interesting. Certainly original, so props for that. The problem I see is the same as with all random advancement tables: the coach loses a great deal of input into the team with this aspect. Also, an unlucky coach could have his team drastically weakened through out-of-game events, which I'm definitely against.

Still, I think I'd quite like to house-rule a table like this for a season, just to see how it goes. I think it'd make for a radically different league.