Idea for evening tournement playing field for fragile races
Posted: Tue Mar 29, 2005 11:15 am
the topic of elves in tourney play has been beaten to death in the last few days <probably longer but i'm new so forgive my ignorance on longer term discussions.
the main problem appears to be that elf teams are unable to recover from playing bashy teams fast enough to remain competitive for a tourney environment.
the main reason for this is the gold production system which doesn't allow elf teams to buy replacement player fast enough to recover from fatalities or injuries.
this is what i propose:
Adjust the team start up gold to allow for 13-14 players in a starting roster, you may have to limit positional players but i think that taking lots of positionals would leave you with a small roster and that would leave you with the same problem as you have at the moment as an elf player.
then instead of using gold to boost the team you would roll on the below table with winners getting +10 and losing teams getting -10
1.1: Betrayed! : A Lineman leaves for another team, lose the lowest skilled player permanently
1.2: Unimpressed Fans : the fans are unimpressed by the game, lose 1 FF
1.3: That doesn’t’ Work! : A play you worked on doesn’t work after all, lose 1 re-roll
1.4: More serious than he thought! : One of your injured players gets a niggling injury, he is out for 2 games. Choose 1 at random from the players injured at the end of the game.
1.5: Re-occurring injury: 1 of your players with a niggling injury must miss the next game.
1.6: The Grass is greener: one of you coaches leaves for one of you rivals, lose 1 coach
2.1: It’s a Boy! : One of you players wives has a baby, lose him for the next game
2.2: Try again: you may re roll if you choose
2.3: False promise : the promise of new players comes to nothing
2.4: Gran comes to stay
2.5: Yawnfest: nothing much happening here.
2.6: New Orcidas Match ball : your team trails the all new Orcidas match ball gain 1 FF for this game
3.1: slow week: nothing much going on.
3.2: Mercenary: gain 1 lineman for your next game, but for 1 game only.
3.3: The Professor : the professor from the Nuffle collage of football is on his coaching tour, gain 1 coach for the next game
3.4: Well prepared : you may re-roll the first kick off next game
3.5: Good rub down :hired a masseuse one of you players ignores a niggling injury next game
3.6: Inspiring performance: the fans are inspired, gain 1 FF for your next game
4.1: When I was a lad : your old man passes on some sage advice, gain 1 re-roll for your next match.
4.2: Traveling minstrel : a traveling band ask to play at your next game: gain 1 cheerleader for 1 game
4.3: Boogie flicking contest: Moral is high ignore any niggles for your next game
4.4: Using the big lad : You train hard with your Big Guy he can use team re rolls next game.
4.5: Boy wonder!: One of your players gains a cult following, gain 1 FF while he is in the team.
4.6: Wandering Meteorologist: you choose the weather for the kick off next game.
5.1: Youth Cup Final: one of the players attracts the eye, gain 1 lineman permanently
5.2: I’ll help you coach: one of you past players lends a hand: Gain 1 coach.
5.3: Miss Blood bowl 2409!: you attract the services of a beauty queen, gain 1 cheerleader permanently
5.4: Miracle Cure: one of you players with an injury recovers fully
5.5: What’s up Doc?: Your apothecary has a new treatment gain 1 extra Apo roll next game
5.6: Performance of the season: Wow what a game gain 1 FF permanently
6.1: Fans go Crazy! : The fans, they love you.. Gain 1 FF permanently
6.2: We got us some more fodder boss: a Lineman joins your team
6.3: Work Them Hard Coach!: Gain 1 re-roll permanently
6.4: Extra Training: you least skilled player is embarrassed by how poor he is and works himself to a frenzy. Any non-positional player may go to the next skill SPP and gain a skill
6.5: Blow to the head: randomly pick one player that ended the match injured he gains Frenzy for the next match
6.6: Attract a young star: gain 1 positional player of your choice
I'm sure that the table needs adjustment but it allows for progress in all areas with direct effects on only the next match being more common.
any thoughts, improvements or outright condemnation welcome, i have thick skin.
the main problem appears to be that elf teams are unable to recover from playing bashy teams fast enough to remain competitive for a tourney environment.
the main reason for this is the gold production system which doesn't allow elf teams to buy replacement player fast enough to recover from fatalities or injuries.
this is what i propose:
Adjust the team start up gold to allow for 13-14 players in a starting roster, you may have to limit positional players but i think that taking lots of positionals would leave you with a small roster and that would leave you with the same problem as you have at the moment as an elf player.
then instead of using gold to boost the team you would roll on the below table with winners getting +10 and losing teams getting -10
1.1: Betrayed! : A Lineman leaves for another team, lose the lowest skilled player permanently
1.2: Unimpressed Fans : the fans are unimpressed by the game, lose 1 FF
1.3: That doesn’t’ Work! : A play you worked on doesn’t work after all, lose 1 re-roll
1.4: More serious than he thought! : One of your injured players gets a niggling injury, he is out for 2 games. Choose 1 at random from the players injured at the end of the game.
1.5: Re-occurring injury: 1 of your players with a niggling injury must miss the next game.
1.6: The Grass is greener: one of you coaches leaves for one of you rivals, lose 1 coach
2.1: It’s a Boy! : One of you players wives has a baby, lose him for the next game
2.2: Try again: you may re roll if you choose
2.3: False promise : the promise of new players comes to nothing
2.4: Gran comes to stay
2.5: Yawnfest: nothing much happening here.
2.6: New Orcidas Match ball : your team trails the all new Orcidas match ball gain 1 FF for this game
3.1: slow week: nothing much going on.
3.2: Mercenary: gain 1 lineman for your next game, but for 1 game only.
3.3: The Professor : the professor from the Nuffle collage of football is on his coaching tour, gain 1 coach for the next game
3.4: Well prepared : you may re-roll the first kick off next game
3.5: Good rub down :hired a masseuse one of you players ignores a niggling injury next game
3.6: Inspiring performance: the fans are inspired, gain 1 FF for your next game
4.1: When I was a lad : your old man passes on some sage advice, gain 1 re-roll for your next match.
4.2: Traveling minstrel : a traveling band ask to play at your next game: gain 1 cheerleader for 1 game
4.3: Boogie flicking contest: Moral is high ignore any niggles for your next game
4.4: Using the big lad : You train hard with your Big Guy he can use team re rolls next game.
4.5: Boy wonder!: One of your players gains a cult following, gain 1 FF while he is in the team.
4.6: Wandering Meteorologist: you choose the weather for the kick off next game.
5.1: Youth Cup Final: one of the players attracts the eye, gain 1 lineman permanently
5.2: I’ll help you coach: one of you past players lends a hand: Gain 1 coach.
5.3: Miss Blood bowl 2409!: you attract the services of a beauty queen, gain 1 cheerleader permanently
5.4: Miracle Cure: one of you players with an injury recovers fully
5.5: What’s up Doc?: Your apothecary has a new treatment gain 1 extra Apo roll next game
5.6: Performance of the season: Wow what a game gain 1 FF permanently
6.1: Fans go Crazy! : The fans, they love you.. Gain 1 FF permanently
6.2: We got us some more fodder boss: a Lineman joins your team
6.3: Work Them Hard Coach!: Gain 1 re-roll permanently
6.4: Extra Training: you least skilled player is embarrassed by how poor he is and works himself to a frenzy. Any non-positional player may go to the next skill SPP and gain a skill
6.5: Blow to the head: randomly pick one player that ended the match injured he gains Frenzy for the next match
6.6: Attract a young star: gain 1 positional player of your choice
I'm sure that the table needs adjustment but it allows for progress in all areas with direct effects on only the next match being more common.
any thoughts, improvements or outright condemnation welcome, i have thick skin.