Dark Halflings
Posted: Tue Apr 12, 2005 9:16 pm
Fluff: A cabal of powerful wizards, sorcerors, alchemists, and others decided it would be a good challenge for them to make a viable halfling team. Early testing showed that mere perfect coaching and mind control were inadequate, so more extreme measures were taken, yielding some interesting potential;
Result 1: The Dark Halfling
exposed to Chaos magic, large amounts of warpstone, and some other techniques, they made halflings more malleable, there were some losses in this, only the ones who got regenerate lived through the process, sometimes...
Dark Halfling 0-16 60k 5 2 3 6 dodge, stunty, regenerate, right stuff, special ability*
access to agility and physical; special ability: when rolling new skills, on a
roll of 7 they may take physical abilities, to represent the extreme ease of changing them with warpstone and chaos magic (and alchemy, etc)
Result 2: Berserker Halfling
Halfling just don't have fighting spirit, so they changed it. They removed the halflings soul and replaced it with a maddened, violent spirit, resulting in a much frothier world view.
Beserker Halfling 0-4 70k 5 2 3 6 dodge, stunty, dauntless, frenzy, jump up
I used to have them upped a MA and AV, but it didn't feel right, but I still don't like them having 6av squishiness and costing more than dark halflings, maybe just add an av?
Result 3: Vampire Halflings
Haflings, made into VAMPIRES uwahahahahaha
Vampire Halfling 0-2 100k 5 3 3 6 dodge, stunty, regenerate, hypnotic gaze (undead of course)
i don't think they really need a drawback, as they're still so squishy,
Result 4: Halfling Ogres
a reasonably successful crossbreed, however in discussion, it was deemed that they shall not be used in the dark halfling team, because they are only half halfling,
Halfling Ogre 50k 5 3 3 8 always hungry, bonehead
Team can use an apothecary, though it cannot heal the vamps, as they are undead.
The team has a special big guy,
Fat halfling, (fattened to about 5 tons, basically a giant ball that can roll around)
3 6 1 9 no hands (not useable anyways), jump up (he's just a giant ball, he doesn't really fall down), Strength access only, cost, not determined
I'm gonna try this team out in a league i'm playing against myself (not enough ppl in the area, and I don't like playing online)
As I'm not gonna use halfling ogre, I need another cool thing to replace them with, ideas are welcome
Balance suggestions/ideas welcome
Zlefin
Result 1: The Dark Halfling
exposed to Chaos magic, large amounts of warpstone, and some other techniques, they made halflings more malleable, there were some losses in this, only the ones who got regenerate lived through the process, sometimes...
Dark Halfling 0-16 60k 5 2 3 6 dodge, stunty, regenerate, right stuff, special ability*
access to agility and physical; special ability: when rolling new skills, on a
roll of 7 they may take physical abilities, to represent the extreme ease of changing them with warpstone and chaos magic (and alchemy, etc)
Result 2: Berserker Halfling
Halfling just don't have fighting spirit, so they changed it. They removed the halflings soul and replaced it with a maddened, violent spirit, resulting in a much frothier world view.
Beserker Halfling 0-4 70k 5 2 3 6 dodge, stunty, dauntless, frenzy, jump up
I used to have them upped a MA and AV, but it didn't feel right, but I still don't like them having 6av squishiness and costing more than dark halflings, maybe just add an av?
Result 3: Vampire Halflings
Haflings, made into VAMPIRES uwahahahahaha
Vampire Halfling 0-2 100k 5 3 3 6 dodge, stunty, regenerate, hypnotic gaze (undead of course)
i don't think they really need a drawback, as they're still so squishy,
Result 4: Halfling Ogres
a reasonably successful crossbreed, however in discussion, it was deemed that they shall not be used in the dark halfling team, because they are only half halfling,
Halfling Ogre 50k 5 3 3 8 always hungry, bonehead
Team can use an apothecary, though it cannot heal the vamps, as they are undead.
The team has a special big guy,
Fat halfling, (fattened to about 5 tons, basically a giant ball that can roll around)
3 6 1 9 no hands (not useable anyways), jump up (he's just a giant ball, he doesn't really fall down), Strength access only, cost, not determined
I'm gonna try this team out in a league i'm playing against myself (not enough ppl in the area, and I don't like playing online)
As I'm not gonna use halfling ogre, I need another cool thing to replace them with, ideas are welcome
Balance suggestions/ideas welcome
Zlefin
