Blocking: well, that's um...blocking.
I think everyone's pretty much happy with the block dice, I don't remember anyone suggesting replacing them, or even altering how they're used in a big way. The numbers governing how many dice are rolled may have to change though, if we use a different stat range than the current one.
Simple Actions: IMO, some actions only need one simple roll, such as gfis, pickups etc. (by a 'simple' roll, I mean a stat-check or x+ roll and a straight success/failure result)
The main issue for these rolls is the range of stats we want to use, which governs the dice we need for each roll. 2d6, 1d12 and 2d8 are all good options for this, since they all provide more scope for variation in stats than the current d6 method. (see the numbers in the main thread)
Complex Actions: Actions requiring more than one roll, having a range of outcomes greater than 'success/failure', or with a wide range of possible modifiers. Passing & Dodging for example.
We have more scope on this one. So far suggestions are we use either a system similar to the current one (an action is made up of a 'string' of simple rolls) but with the appropriate dice for the stat range we want, or we use a 'white wolf style' system of rolling a number of dice, and requiring a given number of successes for any given action.
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Anyway, that's enough rambling for today. Hopefully we can use this topic to figure out the basics, and leave the other ideas in the other thread for the moment.
The most important thing, of course, is what do you guys want? (And feel free to berate me for missing something or talking rubbish)
