Kicking
Posted: Mon Sep 26, 2005 1:57 pm
Kicking skills have been done in the past but I'd like to take my shot at them 
General Skills:
Punt: Nominate a square anywhere on the pitch. Roll a D6 on a 2+ the ball scatters D6 squares from the nominated spot. ie..just like a kickoff scatter. Kick skill may be used to halve the scatter. On a roll of 1 the ball is muffed and scatters one square from the kicker. Note, the use of this skill is a turnover.
Kick spin: the kicker is able to put spin on the ball to control the direction of the bounce once the kick hit the ground. After a kick hits the ground (punt or kick off) the kicker may use this skill to pick the direction of the bounce. ie do not roll a d8 for bounce.
Karate Kick: considered a block action. You may kick an opponent instead of blocking him. Roll a D6. Compare AG and for every 2 AG greater than opponent add +1 or if Opponent has higher AG then it would be -1 for every 2 AG. ie: ag 3 against ag1 add +1. ag5 on ag1 add +2. ag3 on ag2 no bonus. A 5+ knocks down the opponent. AV roll is made at +2--might blow does not work with this or claw or rsf. But since kicking is illegal, the ref will send off the kicker on a 6 (does not effect the eye). on a roll of a 1 the kicker is knocked down and it is a turnover. (opponent does not get to use mighty blow or claw or rsf against this knockdown).
just my thoughts for now

General Skills:
Punt: Nominate a square anywhere on the pitch. Roll a D6 on a 2+ the ball scatters D6 squares from the nominated spot. ie..just like a kickoff scatter. Kick skill may be used to halve the scatter. On a roll of 1 the ball is muffed and scatters one square from the kicker. Note, the use of this skill is a turnover.
Kick spin: the kicker is able to put spin on the ball to control the direction of the bounce once the kick hit the ground. After a kick hits the ground (punt or kick off) the kicker may use this skill to pick the direction of the bounce. ie do not roll a d8 for bounce.
Karate Kick: considered a block action. You may kick an opponent instead of blocking him. Roll a D6. Compare AG and for every 2 AG greater than opponent add +1 or if Opponent has higher AG then it would be -1 for every 2 AG. ie: ag 3 against ag1 add +1. ag5 on ag1 add +2. ag3 on ag2 no bonus. A 5+ knocks down the opponent. AV roll is made at +2--might blow does not work with this or claw or rsf. But since kicking is illegal, the ref will send off the kicker on a 6 (does not effect the eye). on a roll of a 1 the kicker is knocked down and it is a turnover. (opponent does not get to use mighty blow or claw or rsf against this knockdown).
just my thoughts for now
