Adding Araby and Bretonnia as human teams for a league
Posted: Thu Dec 29, 2005 4:51 pm
[boring background story]
I really love the way human teams work on the bloodbowl field and first was I thinking about creating an all human group on fumbbl but then I realised that it would be boring to only face the same human teams (and probably less than 10 different opponents). Therefor am I going to try to set up a realworld league consisting of different human teams. Now I want your input on if they are unbalanced/badly made
[/boring background story]
Bretonnia
0-4 Knights Mv6 S3 Ag3 Av9 Skills: block, dauntless Cost: 100 000gp access to general and strength skills
0-4 Squires Mv6 S3 Ag3 Av7 Skills: guard Cost: 50 000gp access to general skills
0-2 Runners Mv8 S2 Ag3 Av7 Skills: sure hands, dodge Cost 70 000gp access to general and agility skills
0-12 Men at arms Mv6 S3 Ag3 Av8 Skills: none Cost: 50 000gp access to general skills
Reroll cost: 40 000gp
Knights have access to general and strength skills, runners have access to agility and general skills and squires and men at arms have access to general skills.
Basic thoughts about the team: I really didn't want to make up any advanced special rules for the knights so I just put them up as knights rather than making three different kinds of knights like some bretonnian teams have. The squires are there to support the knights and I think there will be quite hard for coaches to decide on if they want some extra squires or men at arms on the field. The runners where the thing I had the most trouble deciding on. It was either the current set up or Mv7 S3 Ag3 Av7, sure hands 60k. I decided on this option and rerolls at 40k rather than 50k to make sure that the Bretonnian team has som positive differences compared to an orc team.
Typical starting team:
3 Knights 300k
4 Squires 200k
2 Runners 140k
3 Men at arms 150k
3 Rerolls 120k
9 Fan factor 90k
Araby
0-4Blitzers Mv7 S3 Ag3 Av8 Skills: block Cost: 90 000gp access to general and strength skills
0-2Throwers Mv7 S3 Ag3 Av7 Skills: pass, sure hands Cost: 70 000gp access to general and pass skills
0-2Catchers Mv8 S2 Ag3 Av7 Skills: catch, dodge Cost: 70 000gp access to general and agility skills
0-2 Assasins Mv7 S3 Ag3 Av7 Skills: dodge, shadowing Cost: 70 000gp access to general and agility skills
0-12 Linemen Mv7 S3 Ag3 Av7 Skills: none Cost: 50 000gp access to general skills
Rerolls cost: 50 000gp
Basic thoughts about the team: If Bretonnia are the orcs of the human teams are araby the skaven. They lack the armour of the other human teams but are faster and supported by the nimble assassins which makes for a fast paced game where offence is the winner.
Typical starting team:
3 Blitzers 180k
1 Thrower 70k
2 Catchers 140k
2 Assassins 140k
4 Linemen 200k 880k
3 rerolls 150k
9 Fan factor 90k
30k in treasury
I really love the way human teams work on the bloodbowl field and first was I thinking about creating an all human group on fumbbl but then I realised that it would be boring to only face the same human teams (and probably less than 10 different opponents). Therefor am I going to try to set up a realworld league consisting of different human teams. Now I want your input on if they are unbalanced/badly made
[/boring background story]
Bretonnia
0-4 Knights Mv6 S3 Ag3 Av9 Skills: block, dauntless Cost: 100 000gp access to general and strength skills
0-4 Squires Mv6 S3 Ag3 Av7 Skills: guard Cost: 50 000gp access to general skills
0-2 Runners Mv8 S2 Ag3 Av7 Skills: sure hands, dodge Cost 70 000gp access to general and agility skills
0-12 Men at arms Mv6 S3 Ag3 Av8 Skills: none Cost: 50 000gp access to general skills
Reroll cost: 40 000gp
Knights have access to general and strength skills, runners have access to agility and general skills and squires and men at arms have access to general skills.
Basic thoughts about the team: I really didn't want to make up any advanced special rules for the knights so I just put them up as knights rather than making three different kinds of knights like some bretonnian teams have. The squires are there to support the knights and I think there will be quite hard for coaches to decide on if they want some extra squires or men at arms on the field. The runners where the thing I had the most trouble deciding on. It was either the current set up or Mv7 S3 Ag3 Av7, sure hands 60k. I decided on this option and rerolls at 40k rather than 50k to make sure that the Bretonnian team has som positive differences compared to an orc team.
Typical starting team:
3 Knights 300k
4 Squires 200k
2 Runners 140k
3 Men at arms 150k
3 Rerolls 120k
9 Fan factor 90k
Araby
0-4Blitzers Mv7 S3 Ag3 Av8 Skills: block Cost: 90 000gp access to general and strength skills
0-2Throwers Mv7 S3 Ag3 Av7 Skills: pass, sure hands Cost: 70 000gp access to general and pass skills
0-2Catchers Mv8 S2 Ag3 Av7 Skills: catch, dodge Cost: 70 000gp access to general and agility skills
0-2 Assasins Mv7 S3 Ag3 Av7 Skills: dodge, shadowing Cost: 70 000gp access to general and agility skills
0-12 Linemen Mv7 S3 Ag3 Av7 Skills: none Cost: 50 000gp access to general skills
Rerolls cost: 50 000gp
Basic thoughts about the team: If Bretonnia are the orcs of the human teams are araby the skaven. They lack the armour of the other human teams but are faster and supported by the nimble assassins which makes for a fast paced game where offence is the winner.
Typical starting team:
3 Blitzers 180k
1 Thrower 70k
2 Catchers 140k
2 Assassins 140k
4 Linemen 200k 880k
3 rerolls 150k
9 Fan factor 90k
30k in treasury