Personality "Injuries"

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Joemanji
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Personality "Injuries"

Post by Joemanji »

How about allowing for players to develop slight personality quirks as part of the Casualty Table?

I imagined it working something like this. Change the Casualty Table to:

11 = Badly Hurt and roll on the Minor Injury Table
12-38 = Badly Hurt
41 = Groin Strain ... etc


The Minor Injury Table would represent either a small niggle, or else a personality quirk that comes to the fore after the player's latest brush with death.

Code: Select all

D6   Result
 1   Punch Drunk. The player just cannot take a blow to the head like he used to. If the player is ever stunned, then for the remainder of that half he counts as having the Bonehead skill.
 2   Lazy. If the player ever scores a touchdown, roll a D6. On a 1 the player decides he has contributed quite enough for the time being, and retires to the dugout to put this feet up. He misses the next drive.
 3   Arrogant. If the player's team is winning then he must roll a D6 before handing off or passing the ball. On a 1, the player refuses.
 4   Cruel. If this player starts his action next to a prone opponent, roll a D6. On a 1 the player just cannot resist and must Foul him. This counts as the player's action for the turn, even if your team has already made a foul this turn. He cannot be sent off unless he breaks Armour during such a compulsory foul.
 5   Old Hamstring Injury. If the player ever falls over on a GFI roll he automatically fails the Armour roll.
 6   Honourable. The player will never foul or assist a foul.
etc...

Any more ideas? You could even expand the table to include positive traits.

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MadLordAnarchy
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Post by MadLordAnarchy »

Quirks a big yes.

Injuries a big yes.

I do both. I stole (and then amended greatly) someone else's quirks which I think are in this New Concepts section somewhere.

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Leipziger
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Post by Leipziger »

I really like this, Joe (are you bored at all, this afternoon ;) ).

How about this?

'Eyes on the Prize/Gloryhound' - Whenever this player is within scoring distance of the endzone, he cannot be held back. If the player is the ballcarrier and is within range of the endzone, he must try to score (even if he has to go for it twice).

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Post by MadLordAnarchy »

This is the topic from which I stole the Quirks idea from: viewtopic.php?t=18188

and this is what I do with them: http://bbowl.pendragonknights.co.uk/quirks.html

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Post by Dark Lord (retired) »

I suggested negative traits be a part of the Injury table a while back.

But thats when the BBRC was on its "streamlining" kick and they rejected it out of hand.

Hope it gets in. Although I think some should be permanent.

You should be able to get Bonehead and Really Stupid on your players. A 4 skill, blodging blitzer who gets Bonehead would make that coach face a tough choice.

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