This is the first version.... Constructive input and suggestions welcome... especially on what each should cost....
On-Pitch Spellcaster
Amazon 6337 No-hands AP GS
Chaos 6337 No-hands APM GS
Chaos Dwarf 6337 No-hands AP GS
Dark Elf 6347 No-hands AP GS
Dwarf 4337 No-hands AP GS
Elf 6347 No-hands AP GS
Goblin 6237 Dodge, No-hands, Right Stuff, Stunty AP GS
Halfling 5236 Dodge, No-hands, Right Stuff, Stunty AP GS
High Elf 6347 No-hands AP GS
Human 6337 No-hands AP GS
Khemri 5337 No-hands AP GS
Lizardmen 8237 Dodge, No-hands, Right Stuff, Stunty AP GS
Necromancer 6337 No-hands AP GS
Norse 6337 No-hands AP GS
Nurgle 5337 No-hands APM GS
Ogre (snotling) 5135 Dodge, No-hands, Right Stuff, Stunty, Titchy AP GS
Orc 5337 No-hands AP GS
Skaven 7337 No-hands AP GSM
Undead 6337 No-hands AP GS
Vampire (thrall) 6337 No-hands AP GS
Wood Elf 7347 No-hands AP GS
Most Spellcasters are based on an average, Man-ish type (6337) except where obviously different (Elves have Ag4, Stunties are lower in St, etc., Dwarves/Orcs/Khemri/Nurgle slower).
It takes time to position and summon a fireball/lightning bolt. That requires the relative safety of the dugouts. However, telekinetic Wizards found that they could effect a block on the field with decreasing accuracy as range increased. Armor interferes with telekinesis and they need their wands to channel… therefore Av7 and No Hands….
The Spellcaster may throw a block, or move and throw a block using the team’s blitz for the turn, all at a distance. The block is thrown just like a pass. On a roll of 1 (natural or modified), the spell is fumbled and goes off in the Spellcaster’s face. Treat the same as if a skull had been rolled. The Spellcaster is knocked down and rolls for armor. This is a turnover. Range modifier is the same as if the Spellcaster were throwing a pass to the recipient of the block. If the block is not accurate, treat it the same as an inaccurate pass: scatter three times and apply the block to whoever is in the new square, if anyone. An accurate/inaccurate block is resolved by rolling one die without assists from either side. If a skull is rolled, the block fizzles, but no turnover. Otherwise, apply the push or down as if the block were thrown from the square in the direction of the Spellcaster.
On-Pitch Spellcaster
Moderator: TFF Mods
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
On-Pitch Spellcaster
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact: