New Skill: Sliced Kick
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New Skill: Sliced Kick
For even better kicks. Should be a kicking skill if you're using those rules. Could also be a general trait.
I went with the below solution:
General skill: Sliced kick.
Only a player who already has the kick skill may take this skill. When rolling for the direction of the scatter (but not bounce) on a kick-off, you may use the throw-in template instead of the scatter template. Place the throw in template facing either board edge, and determine the direction of the scatter using a d6.
I went with the below solution:
General skill: Sliced kick.
Only a player who already has the kick skill may take this skill. When rolling for the direction of the scatter (but not bounce) on a kick-off, you may use the throw-in template instead of the scatter template. Place the throw in template facing either board edge, and determine the direction of the scatter using a d6.
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I'm plasmoid's devil I think ...
I have two big problems with this skill:
1) You'd need to add to the Kick skill and this skill that the same player must have both skills for them to be used together (since currently just having the skill on the pitch in the right spot is good enough) ... this is the minor nitpick one, but I can see some moron trying to have the skills spread between two players and arguing that he could use both on the kick.
2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that you can put the ball in the farthest corner of the pitch and never have it go out of bounds (not even on a Bad Kick kickoff) ... just don't like this as it would provide a very strong defense option ... especially for fast teams (Wood Elf/High Elf) that could take advantage of you being jammed into the far corner of the pitch with the ball.
Galak
I have two big problems with this skill:
1) You'd need to add to the Kick skill and this skill that the same player must have both skills for them to be used together (since currently just having the skill on the pitch in the right spot is good enough) ... this is the minor nitpick one, but I can see some moron trying to have the skills spread between two players and arguing that he could use both on the kick.
2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that you can put the ball in the farthest corner of the pitch and never have it go out of bounds (not even on a Bad Kick kickoff) ... just don't like this as it would provide a very strong defense option ... especially for fast teams (Wood Elf/High Elf) that could take advantage of you being jammed into the far corner of the pitch with the ball.
Galak
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Mistake me if I am wrong Galak, but on a bad kick the ball could scatterupto 6 squares plus a bounce, therefore the kick would need to be placed in the middle of the half to make sure it did not go out of bounds. So it could in fact end up in the middle of the line of scrimmage, or in the middle of the offenses half.
So I am afraid to say it but I disagree.
So I am afraid to say it but I disagree.
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Bad Kick travel 2D6 in a straight line and then bounce once if the square is empty.Valen wrote:Mistake me if I am wrong Galak, but on a bad kick the ball could scatterupto 6 squares plus a bounce, therefore the kick would need to be placed in the middle of the half to make sure it did not go out of bounds. So it could in fact end up in the middle of the line of scrimmage, or in the middle of the offenses half.
So I am afraid to say it but I disagree.
So let's do some quick math shall we.
If I have Kick and Shanked Kick and I kick to here in the corner:
Code: Select all
...
.x.
...
Normal kick: 0.00%
Bad Kick kickoff, roll a 12 for scatter: 0.3%
Bad Kick Kickoff, roll an 11 for scatter, bounces to touchback: 0.2%
So the odds of it being a touchback would be 0.5% (or about 1 in every 200 kickoffs).
So let me rephrase, if you had Kick and Shanked Kick, the odds of every getting a touchback result would be statistically insignificant .... better?
Galak
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Yeah it does Martin ... but then it seems forced to me. I missed that part of the description (sorry Valen I know understand your post as well).
I mean I just assumed that if you are going to let me use the Throw-in template that I could actually use the throw-in template. See the no diagional means I don't really have much control over the ball really ... at least not enough that I would ever take the skill even with a player that already had Kick. (and yes, I know that on the flip side I think diagonal placement is probably too much control) ... not sure you can win me mentally on this one.
I guess my overall comment would be ... if I was looking at the skill for my league, I'd make it any direction including diagonal for the throw-in template (like Chet's kicking rules AND Goblin fanatics (there is precedent for the diagonals)) and then see if my concerns about the overpowered is justified or just over-reactionary.
I just don't see taking the skill without the extra level of control. However, I do give you credit for a decent new skill suggestion.
Galak
I mean I just assumed that if you are going to let me use the Throw-in template that I could actually use the throw-in template. See the no diagional means I don't really have much control over the ball really ... at least not enough that I would ever take the skill even with a player that already had Kick. (and yes, I know that on the flip side I think diagonal placement is probably too much control) ... not sure you can win me mentally on this one.
I guess my overall comment would be ... if I was looking at the skill for my league, I'd make it any direction including diagonal for the throw-in template (like Chet's kicking rules AND Goblin fanatics (there is precedent for the diagonals)) and then see if my concerns about the overpowered is justified or just over-reactionary.
I just don't see taking the skill without the extra level of control. However, I do give you credit for a decent new skill suggestion.
Galak
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Hi all,
Valen and Snot seems to like the idea. Great
Valen though it a bit useless, Galak a bit too good, so maybe that means that the truth is
somewhere in the middle
Personally, I'd like the chance for a little more kick-off control. It's not like opponents
can't deal with it. They just have to set up with an extra player or 2 in the rear midfield,
knocking a bit of speed out of their attack.
Galak said:
>1) You'd need to add to the Kick skill and this skill that the same player must have both
>skills for them to be used together (since currently just having the skill on the pitch in
>the right spot is good enough) ... this is the minor nitpick one, but I can see some moron
>trying to have the skills spread between two players and arguing that he could use both on
>the kick.
You have a point that it needs to be stated that the player must be in the "kick zone" to
use the skill. Easy enough.
Other than that, there is no problem of splitting the skill, since a player must have kick
skill to acquire the sliced kick.
>2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that
>you can put the ball in the farthest corner of the pitch and never have it go out of
>bounds.
As explained below, the control is more limited than you think.
Any better?
.......oh, Galak, I just read your latest reply.
So if it the template can't be placed diagonally it's too weak.
But if it can it's too good?
But either way, I've never heard about any precedence for placing the throw-in template diagonally with the ball & chain.
A quote would be very nice.
AFAIK, the template has a big fat straight line on it saying "sideline", and there are definately no diagonal sidelines in the game.
Martin
Valen and Snot seems to like the idea. Great

Valen though it a bit useless, Galak a bit too good, so maybe that means that the truth is
somewhere in the middle

Personally, I'd like the chance for a little more kick-off control. It's not like opponents
can't deal with it. They just have to set up with an extra player or 2 in the rear midfield,
knocking a bit of speed out of their attack.
Galak said:
>1) You'd need to add to the Kick skill and this skill that the same player must have both
>skills for them to be used together (since currently just having the skill on the pitch in
>the right spot is good enough) ... this is the minor nitpick one, but I can see some moron
>trying to have the skills spread between two players and arguing that he could use both on
>the kick.
You have a point that it needs to be stated that the player must be in the "kick zone" to
use the skill. Easy enough.
Other than that, there is no problem of splitting the skill, since a player must have kick
skill to acquire the sliced kick.
>2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that
>you can put the ball in the farthest corner of the pitch and never have it go out of
>bounds.
As explained below, the control is more limited than you think.
Any better?
.......oh, Galak, I just read your latest reply.
So if it the template can't be placed diagonally it's too weak.
But if it can it's too good?
But either way, I've never heard about any precedence for placing the throw-in template diagonally with the ball & chain.
A quote would be very nice.
AFAIK, the template has a big fat straight line on it saying "sideline", and there are definately no diagonal sidelines in the game.
Martin
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