

First up the skills and skill adjustments because skills are fun.
Mighty Tackle (S) - this player is a mean tackler and knows how to bring opponents down hard as they turn and run or try to rush past. If an opposing player leaves their tackle zone and fails the dodge then add 1 to either the resulting armour or injury roll.
I like this skill alot, somehow it feels right.
Proffesional Dive (G) - a liar to the core this player is excellent at getting opponents sent off. Instead of an action they may place themselves prone and make an adjacent opposing player roll to see if they get sent off.
Add move to this? make it only work vs DPs? add potential risk if the player gets sent off and gives the diver a "nudge"?
Stunty - modify stunty skill - a player with stunty may use their strength (diminutive size) to dodge instead of their agility. The player must roll over their strength to make the dodge. This dodge roll ignores tacklezones and may only be affected by the dodge skill.
The idea here is to make agility 4 stunty less team making/breaking although its still excellent.
Roll Opponent (G) - rather than making a block the player may push an adjacent prone player back one square according to the normal pushback rules.
Just to add that extra element to the positional game, notice that you can roll a friendly player as well as surf opponents refusing to stand. A handy skill for when there are lots of prone players effectively blocking a pathway.
Blatent Foul (S) - The player may make an extremely nasty foul. When fouling the player may declare that they are making a blatent foul, this is an ordinary foul action but they may add +2 to either the armour or injury roll. This stacks with dirty player. However this kind of foul is pretty obvious and the player is automatically sent off, if they would normally have been sent off then they also miss the next game. In event of GTR the opposing crowd remove them although they will be fine at the end of the game.
A killer skill, one for ogres and trolls and so on... when a troll jumps up and down on your face you're going to know

Something else that people noticed was the new riot. I know that it is not a frequent event but the potential 3 turns lost is crippling and can often completely kill a game for one player without any more dice being rolled.
Any feedback or balancing suggestons on the ideas would be good.
Remember: BRAAD BROWL!