Nurgling team
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Nurgling team
Hi guys wasnt sure where to post this but anyways, im looking for some input for a Nurglings roster, as im currently using them as halflings or goblins.
so far i have this....
Nurgling 0 - 16 - 5 2 3 7 dodge, disturbing presence, foul appearance, stunty M,A - G,S,P
Beast of Nurgle 0 - 2- 4 5 1 9 disturbing presence, foul appearance, Loner, Mighty Blow, Really Stupid, Regen, Tenticles
not sure about price for nurlings or seeing as they have no access to TTM maybe give them +1 AV or thick skull (demonic toughness(prob useless with stunty??)) to give them a little more of a chance with the running game
so far i have this....
Nurgling 0 - 16 - 5 2 3 7 dodge, disturbing presence, foul appearance, stunty M,A - G,S,P
Beast of Nurgle 0 - 2- 4 5 1 9 disturbing presence, foul appearance, Loner, Mighty Blow, Really Stupid, Regen, Tenticles
not sure about price for nurlings or seeing as they have no access to TTM maybe give them +1 AV or thick skull (demonic toughness(prob useless with stunty??)) to give them a little more of a chance with the running game
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That is why I would increase the number of beasts.moongob wrote:I more see them like an ogre team cause the nurgling miniatures are .. titchy.
But unlike the 3 minus teams your Cockerel have no Thow Team Mate option. Can be a lack.
Instead of 0-2, make it a 0-6.
And give the Nuflings "Titchy", as Moongob said.
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Nurgling 0 - 16 - 5 2 3 7 dodge, disturbing presence, foul appearance, TITCHY M,A - G,S,P
Beast of Nurgle 0 - 6 - 130 gc - 4 5 1 9 disturbing presence, foul appearance, Loner, Mighty Blow, Really Stupid, Regen, Tenticles
ok so what price do you think for the nurglings?? I've dropped 10k off the price of the beast as it no longer has its create rotter ability, mind could just change this to create nurgling??
Beast of Nurgle 0 - 6 - 130 gc - 4 5 1 9 disturbing presence, foul appearance, Loner, Mighty Blow, Really Stupid, Regen, Tenticles
ok so what price do you think for the nurglings?? I've dropped 10k off the price of the beast as it no longer has its create rotter ability, mind could just change this to create nurgling??
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Disturbing Presence on the Nurglings is also too powerfull IMO. When they are Titchy, they can easily spread out acros the field and make sure the opposition cannot throw a decent pass. I would just give them Foul Appearance.
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Got to agree with Aliboon and Pelle's points. 6 Beasts of Nurgle is a terrifying prospect
as is the idea of every player on that team having disturbing presence.
Stick with the foul appearance on the nurglings (I think AV 8 would be too much) and maybe 3 Beasts?
Has anyone suggested Nurgling line-ups before? Might be checking the search function on this site or looking at which races play in the MBBL. That may give you some ideas for your prospective team.

Stick with the foul appearance on the nurglings (I think AV 8 would be too much) and maybe 3 Beasts?
Has anyone suggested Nurgling line-ups before? Might be checking the search function on this site or looking at which races play in the MBBL. That may give you some ideas for your prospective team.
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FUMBBL has a stunty division which uses this Nurgling roster.
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I would suggest either using the Halfling team or the goblin team in this case, as there is no way any league commisioner should allow a team to field more than 2 beasts of Nurgle!
So 0-2 beasts, and your Nurglings are
5 2 3 6 Dodge, Stunty, Regen, Foul Appearance 40k or 50k
That would be good to my eyes. If you gave the Nurglings Disturbing Presence or 0-6 beasts, it would be ridiculous to play against.
So 0-2 beasts, and your Nurglings are
5 2 3 6 Dodge, Stunty, Regen, Foul Appearance 40k or 50k
That would be good to my eyes. If you gave the Nurglings Disturbing Presence or 0-6 beasts, it would be ridiculous to play against.
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The FUMBBL one is the best one to use.
0-2 Beast of Nurgle 120000 4 5 1 9 Big Guy, Really Stupid, Infect, Foul Appearance, Mighty Blow, Tentacles, Regenerate S, GAPM
0-16 Nurgling 40000 5 2 2 7 Dodge, Stunty, Regenerate AM, GPS
60K rerolls
Star Players: Scrappa, Nobbla, Morg, Brick & Grotty, Ripper, Mad Max
(Skill choices altered slightly to adjust for LRB5 standards - reroll and Nurgling prices dropped by 10K to compensate for the fact that this team wasn't designed to face non-stunty teams. Stars were just picked from the range used for Chaos and or Goblin/Ogre teams.)
Allow Nurglings Mutations on normal rolls (to make up for their pathetic agility) and run with it. The team will be worse than other stunty teams, but Regenerate is a nifty ability for improving the chances of development.
0-2 Beast of Nurgle 120000 4 5 1 9 Big Guy, Really Stupid, Infect, Foul Appearance, Mighty Blow, Tentacles, Regenerate S, GAPM
0-16 Nurgling 40000 5 2 2 7 Dodge, Stunty, Regenerate AM, GPS
60K rerolls
Star Players: Scrappa, Nobbla, Morg, Brick & Grotty, Ripper, Mad Max
(Skill choices altered slightly to adjust for LRB5 standards - reroll and Nurgling prices dropped by 10K to compensate for the fact that this team wasn't designed to face non-stunty teams. Stars were just picked from the range used for Chaos and or Goblin/Ogre teams.)
Allow Nurglings Mutations on normal rolls (to make up for their pathetic agility) and run with it. The team will be worse than other stunty teams, but Regenerate is a nifty ability for improving the chances of development.
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