The halfling team has been weakened in LRB5 by the worsening of the Master Chef.
Here's a couple of ideas for improving the MC:
1.) Allow it to be taken multiple times.
2.) A Master Chef positional.
4/2/3/8 Dodge, Stunty, Stab, Cooking*
* Cooking (Extraordiary) if this player is in the Reserve box at the start of a half, gain the benefits of a Master Chef inducement.
What do you think?
Geoff.
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I agree that the halfling team has been crippled - but I have high hopes that the LRB6 playtest material will include several buffs. [fingers crossed].
Personally, I think that the team needs some fixing in some on-pitch way, rather than just buffing the coaching staff. Crap team with weird help doesn't quite do it for me.
However, from your list I'd say:
a) allow 1 cheap permanent Master Chef. And:
b) allow the team to induce a (second) Master Chef, just like any other team.
Cheers
Martin
PS, as for on-pitch help, plenty of possibilities. Best ones (IMO) are dryads, fatfellows (ST3) and halflings with knives (stab). Oh, and my favourite, which I think the BBRC are looking at: LONER off the treemen.
Personally, I think that the team needs some fixing in some on-pitch way, rather than just buffing the coaching staff. Crap team with weird help doesn't quite do it for me.
However, from your list I'd say:
a) allow 1 cheap permanent Master Chef. And:
b) allow the team to induce a (second) Master Chef, just like any other team.
Cheers
Martin

PS, as for on-pitch help, plenty of possibilities. Best ones (IMO) are dryads, fatfellows (ST3) and halflings with knives (stab). Oh, and my favourite, which I think the BBRC are looking at: LONER off the treemen.
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That is definitely the right way to go. One Masterchef for free as permanent part of the team, a second - if the team is really the underdog and can afford to induce it - as inducement option.plasmoid wrote:I agree that the halfling team has been crippled
...
a) allow 1 cheap permanent Master Chef. And:
b) allow the team to induce a (second) Master Chef, just like any other team.
I like all of them.plasmoid wrote:
PS, as for on-pitch help, plenty of possibilities. Best ones (IMO) are dryads, fatfellows (ST3) and halflings with knives (stab). Oh, and my favourite, which I think the BBRC are looking at: LONER off the treemen.
Another thing we playtest in our tabletop league are 0-4 'flings with access to gen-skills (EXCEPT block) on normal skill roles. That seems to work out fine, we even think about allowing the whole team that skill access. Suddenly, you have skills that are worth taking... wrestle, dauntless, surehands, kick. Improves them while keeping their weaknesses (ma5, st2, av6).
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