New OFAB
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New OFAB
I think I might've come up with something nifty for a Vampire team that could balance them out and still allow 0-4 of 'em on a team.
OFAB - When taking their actions, a player with this trait must first roll a d6. On a 2+ the OFAB player may act as normal. On a 1, the player must make his way immediately towards a friendly Human Thrall. If the OFAB player is unable to get to one such player, his hunger pangs send him directly to the reserves box, where the player can chomp on a teammate to restore his vigor. Being sent to reserves causes a turnover.
If the OFAB player is able to make it into the tacklezone of a friendly human Thrall, immediately roll for injury on the Thrall. This injury may not be apothecaried nor does it award casualty SPPs to the OFAB player. This only causes a turnover if the Thrall had the ball. If that was the case, immediately scatter. The offending OFAB player may not attempt to catch the ball as he is too busy sucking the life out of his hapless teammmate.
OFAB - When taking their actions, a player with this trait must first roll a d6. On a 2+ the OFAB player may act as normal. On a 1, the player must make his way immediately towards a friendly Human Thrall. If the OFAB player is unable to get to one such player, his hunger pangs send him directly to the reserves box, where the player can chomp on a teammate to restore his vigor. Being sent to reserves causes a turnover.
If the OFAB player is able to make it into the tacklezone of a friendly human Thrall, immediately roll for injury on the Thrall. This injury may not be apothecaried nor does it award casualty SPPs to the OFAB player. This only causes a turnover if the Thrall had the ball. If that was the case, immediately scatter. The offending OFAB player may not attempt to catch the ball as he is too busy sucking the life out of his hapless teammmate.
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I could live with this too. Can you reroll the OFAB-roll, btw? If pro and TRR's cannot be used to reroll the rolls suggested, then it should be sufficient for keeping the team in check.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Well...
Couldn't you see a frenzied vampire accidentally draining his own minion just a wee bit too much?
SIs wouldn't make as much sense, though. Maybe... any injury roll of 10+ simply takes the player out for the game? I think it'd be good times to see a vampire take their own team out completely!
SIs wouldn't make as much sense, though. Maybe... any injury roll of 10+ simply takes the player out for the game? I think it'd be good times to see a vampire take their own team out completely!
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I like it too, but keep in mind that vampires have access to team rerolls, so i garanty that you will see many less failures than that. Still, it would eat up TRR real fast!GalakStarscraper wrote:I like it Bud ... I like it a lot ... heck with this one I'd be willing to still allow them 0-6 ... cause with 6 of them on the pitch ... 1 is failing every turn.
Galak
And i agree with Cervidal, at least allow for badly hurt results. And bring the vamps down to 0-4.
Otherwise, with only 4 thralls on the field, it's too easy to keep them away from the vamps (vamp pack on one side of the field, thrall pack on the other) and avoid the mess.
I don't think this rule is all that complicated at all.
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Nononono!
"Otherwise, with only 4 thralls on the field, it's too easy to keep them away from the vamps (vamp pack on one side of the field, thrall pack on the other) and avoid the mess. "
See... the way I set it up, you HAVE to have a balance of Thralls and Vamps on the pitch. If the vampire who failed his/her roll can't get to a Thrall, they, themselves, are forced off the pitch. 4 Vamps over eight turns are likely to bite on someone or, at the least, burn through TRRs.
The way I see it, there are a number of balancing factors in how I wrote it:
1) You have a choice when you fail an OFAB. You can either take the non-injury and turnover or you can risk losing a (cheap) player and keep up with the game.
2) The injury to the Thrall is unapothecariable. That's where I wouldn't mind seeing the risk of a Vamp killing a thrall. It makes the coach think. Risk the 40 or 50k to prevent a turnover? Let the vampire wrack in hunger pangs while in Reserves, give the ball up because you want that scrawny wreck whole and unmolested for whatever reason?
3) That you could and likely will eventually injure/kill your own players doing this will serve to keep Vampire TRs somewhat lower and put them in a bind to keep up a 16 man roster.
4) Now that I think about it, 0-6 Vampires wouldn't even be a problem because, if you put all six on the pitch, you could end up with some serious feeding problems.
See... the way I set it up, you HAVE to have a balance of Thralls and Vamps on the pitch. If the vampire who failed his/her roll can't get to a Thrall, they, themselves, are forced off the pitch. 4 Vamps over eight turns are likely to bite on someone or, at the least, burn through TRRs.
The way I see it, there are a number of balancing factors in how I wrote it:
1) You have a choice when you fail an OFAB. You can either take the non-injury and turnover or you can risk losing a (cheap) player and keep up with the game.
2) The injury to the Thrall is unapothecariable. That's where I wouldn't mind seeing the risk of a Vamp killing a thrall. It makes the coach think. Risk the 40 or 50k to prevent a turnover? Let the vampire wrack in hunger pangs while in Reserves, give the ball up because you want that scrawny wreck whole and unmolested for whatever reason?
3) That you could and likely will eventually injure/kill your own players doing this will serve to keep Vampire TRs somewhat lower and put them in a bind to keep up a 16 man roster.
4) Now that I think about it, 0-6 Vampires wouldn't even be a problem because, if you put all six on the pitch, you could end up with some serious feeding problems.
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I didn't notice that it was a turnover when your vampire goes to the bench. If it is, you're right, better off feeding from the thrall.
I don't mind if the thrall can die. That's even one of the things i liked about your original proposal.
But i'm still not sure that 0-6 is balanced. It would need playtesting to be sure.
I don't mind if the thrall can die. That's even one of the things i liked about your original proposal.
But i'm still not sure that 0-6 is balanced. It would need playtesting to be sure.
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Definitely no restrictions on what injuries they can cause. Well, IMO at least. It would be a lot less fun rule if they could only KO or BH them.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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