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New OFAB
Posted: Wed Oct 23, 2002 4:16 pm
by Cervidal
I think I might've come up with something nifty for a Vampire team that could balance them out and still allow 0-4 of 'em on a team.
OFAB - When taking their actions, a player with this trait must first roll a d6. On a 2+ the OFAB player may act as normal. On a 1, the player must make his way immediately towards a friendly Human Thrall. If the OFAB player is unable to get to one such player, his hunger pangs send him directly to the reserves box, where the player can chomp on a teammate to restore his vigor. Being sent to reserves causes a turnover.
If the OFAB player is able to make it into the tacklezone of a friendly human Thrall, immediately roll for injury on the Thrall. This injury may not be apothecaried nor does it award casualty SPPs to the OFAB player. This only causes a turnover if the Thrall had the ball. If that was the case, immediately scatter. The offending OFAB player may not attempt to catch the ball as he is too busy sucking the life out of his hapless teammmate.
Posted: Wed Oct 23, 2002 4:54 pm
by GalakStarscraper
I like it Bud ... I like it a lot ... heck with this one I'd be willing to still allow them 0-6 ... cause with 6 of them on the pitch ... 1 is failing every turn.
Galak
Posted: Wed Oct 23, 2002 4:57 pm
by Ghost of Pariah
Hmmn. I like it but only for the BB Mag4 version. It would be too harsh on any toned down version.
The BBRC will hate it because it's too complex. I garauntee!
Posted: Wed Oct 23, 2002 5:07 pm
by Mestari
I could live with this too. Can you reroll the OFAB-roll, btw? If pro and TRR's cannot be used to reroll the rolls suggested, then it should be sufficient for keeping the team in check.
Posted: Wed Oct 23, 2002 6:07 pm
by sean newboy
I think the thrall should only be able to be ko'ed or less.
Posted: Wed Oct 23, 2002 8:52 pm
by GalakStarscraper
Yeah ... BB Mag #4 version with this OFAB (but let pro and rerolls work at 70k a piece I'm not horribly worried).
And agree with Sean ... Stunned or KO only to the Thrall. They may be Lesser Vamps but I think the Lord would heavily frown on wholesale slaughter of the thralls.
Galak
Posted: Wed Oct 23, 2002 9:04 pm
by Darkson
Nah, he'll just go off into the crowd to make some more.

Posted: Wed Oct 23, 2002 11:32 pm
by Colin
I don't mind the idea, sounds fine, but I think you are right about the BBRC probably not liking it.
Well...
Posted: Thu Oct 24, 2002 12:09 am
by Cervidal
Couldn't you see a frenzied vampire accidentally draining his own minion just a wee bit too much?
SIs wouldn't make as much sense, though. Maybe... any injury roll of 10+ simply takes the player out for the game? I think it'd be good times to see a vampire take their own team out completely!
Posted: Thu Oct 24, 2002 12:16 am
by Zombie
GalakStarscraper wrote:I like it Bud ... I like it a lot ... heck with this one I'd be willing to still allow them 0-6 ... cause with 6 of them on the pitch ... 1 is failing every turn.
Galak
I like it too, but keep in mind that vampires have access to team rerolls, so i garanty that you will see many less failures than that. Still, it would eat up TRR real fast!
And i agree with Cervidal, at least allow for badly hurt results. And bring the vamps down to 0-4.
Otherwise, with only 4 thralls on the field, it's too easy to keep them away from the vamps (vamp pack on one side of the field, thrall pack on the other) and avoid the mess.
I don't think this rule is all that complicated at all.
Nononono!
Posted: Thu Oct 24, 2002 2:28 am
by Cervidal
"Otherwise, with only 4 thralls on the field, it's too easy to keep them away from the vamps (vamp pack on one side of the field, thrall pack on the other) and avoid the mess. "
See... the way I set it up, you HAVE to have a balance of Thralls and Vamps on the pitch. If the vampire who failed his/her roll can't get to a Thrall, they, themselves, are forced off the pitch. 4 Vamps over eight turns are likely to bite on someone or, at the least, burn through TRRs.
The way I see it, there are a number of balancing factors in how I wrote it:
1) You have a choice when you fail an OFAB. You can either take the non-injury and turnover or you can risk losing a (cheap) player and keep up with the game.
2) The injury to the Thrall is unapothecariable. That's where I wouldn't mind seeing the risk of a Vamp killing a thrall. It makes the coach think. Risk the 40 or 50k to prevent a turnover? Let the vampire wrack in hunger pangs while in Reserves, give the ball up because you want that scrawny wreck whole and unmolested for whatever reason?
3) That you could and likely will eventually injure/kill your own players doing this will serve to keep Vampire TRs somewhat lower and put them in a bind to keep up a 16 man roster.
4) Now that I think about it, 0-6 Vampires wouldn't even be a problem because, if you put all six on the pitch, you could end up with some serious feeding problems.
Posted: Thu Oct 24, 2002 3:47 am
by Zombie
I didn't notice that it was a turnover when your vampire goes to the bench. If it is, you're right, better off feeding from the thrall.
I don't mind if the thrall can die. That's even one of the things i liked about your original proposal.
But i'm still not sure that 0-6 is balanced. It would need playtesting to be sure.
Posted: Thu Oct 24, 2002 4:00 am
by neoliminal
Cervidal, I like this. Alot. We should test this in the OBL.
John -
Posted: Thu Oct 24, 2002 5:18 am
by Mestari
Definitely no restrictions on what injuries they can cause. Well, IMO at least. It would be a lot less fun rule if they could only KO or BH them.
Posted: Thu Oct 24, 2002 5:45 am
by Dragoonkin
That sounds like a good old-fashioned wacky crazy random Blood Bowl rule the likes of which I haven't seen in ages.

I love it!