Exponential positional cost
Posted: Mon Feb 08, 2010 10:32 pm
OK...dead basic. The cost of a positional increases by double for every additional one you buy.
FOR EXAMPLE:
Human Blitzer: QTY= up to 5, Start cost 40'000
Amount they cost as you buy them.
1st = 40'000 GP
2nd = 80'000 GP (Average = 60'000)
3rd = 160'000 GP (Average = 93'333)
4th = 320'000 GP (Average = 200'000)
5th = 640'000 GP (Average = 413'333)
If you loose a positional of that type then to replace them would be the cost of the next multiple up.
IE. If you started with four of these blitzers and lost one of them (Regardless of when they were bought) then to replace them with another would cost 320'000 GP.
You could say it was the ego of the players that decides the cost as they need a big weighty purse to entice them into playing next to other potential limelight stealers...make up your own reason.
"This has been a completely useless topic....sponsored by Pugs Imagination....!"
FOR EXAMPLE:
Human Blitzer: QTY= up to 5, Start cost 40'000
Amount they cost as you buy them.
1st = 40'000 GP
2nd = 80'000 GP (Average = 60'000)
3rd = 160'000 GP (Average = 93'333)
4th = 320'000 GP (Average = 200'000)
5th = 640'000 GP (Average = 413'333)
If you loose a positional of that type then to replace them would be the cost of the next multiple up.
IE. If you started with four of these blitzers and lost one of them (Regardless of when they were bought) then to replace them with another would cost 320'000 GP.
You could say it was the ego of the players that decides the cost as they need a big weighty purse to entice them into playing next to other potential limelight stealers...make up your own reason.
"This has been a completely useless topic....sponsored by Pugs Imagination....!"