League Closer: 'Good' vs 'bad' teams
Posted: Thu Jul 08, 2010 8:02 am
The top SPP players are drafted into a new 12 man squad after the close of a season (this is to be done at the end of a regular league season of BB)
The process is flexible, but I suggest simply the highest SPP players from the following teams get placed into the squad:
'Good' teams:
* Humans
* Pro Elf
* High Elf
* Lizardmen
* Amazon
* Norse
* Dwarf
* Wood Elf
* Halfling
* Slann
* Ogre
'Bad' teams:
* Dark Elf
* Skaven
* Chaos
* Orc
* Goblin
* Undead
* Necromantic
* Khemri
* Chaos Dwarf
* Chaos Pact
* Underworld Creepers
* Nurgle
* Vampire
Then the process is that the coaches of these players all sit around the board, at once.
Each turn, the coaches who own the players are responsible for moving and controlling the players they had on their team in the league - and not anyone else's. It is up to the group of coaches to decide who moves first , etc. and normal turnover rules apply.
Most coaches will end up spectating most of the game, so large amounts of ale, soft drink and pretzels are recommended (keep it a party atmosphere to celebrate the end of the league).
Some methods for working out who (which coach) moves first in a turn:
* Loudly arguing
* Dicing for it
* rotating on a cyclical basis
(Of course, the ideal number of coaches for this is < 12, and a reasonable balance of teams across the league from each team).
Other variants could include:
*The coaches choosing the players from the available rosters (by arguing, draft, rotation etc.)
(that's all I could think of)
...has anyone done this before?
The process is flexible, but I suggest simply the highest SPP players from the following teams get placed into the squad:
'Good' teams:
* Humans
* Pro Elf
* High Elf
* Lizardmen
* Amazon
* Norse
* Dwarf
* Wood Elf
* Halfling
* Slann
* Ogre
'Bad' teams:
* Dark Elf
* Skaven
* Chaos
* Orc
* Goblin
* Undead
* Necromantic
* Khemri
* Chaos Dwarf
* Chaos Pact
* Underworld Creepers
* Nurgle
* Vampire
Then the process is that the coaches of these players all sit around the board, at once.
Each turn, the coaches who own the players are responsible for moving and controlling the players they had on their team in the league - and not anyone else's. It is up to the group of coaches to decide who moves first , etc. and normal turnover rules apply.
Most coaches will end up spectating most of the game, so large amounts of ale, soft drink and pretzels are recommended (keep it a party atmosphere to celebrate the end of the league).
Some methods for working out who (which coach) moves first in a turn:
* Loudly arguing
* Dicing for it
* rotating on a cyclical basis
(Of course, the ideal number of coaches for this is < 12, and a reasonable balance of teams across the league from each team).
Other variants could include:
*The coaches choosing the players from the available rosters (by arguing, draft, rotation etc.)
(that's all I could think of)
...has anyone done this before?