Spell Casting on the pitch
Posted: Mon Jul 19, 2010 7:13 pm
Hi,
I'm new to the forums but not new to BB. Been playing since day 1....
I have come up with an idea that I have "borrowed" from other systems. I know players casting magic is frowned on by some and can break the game but the potential for mayhem is too tempting.
So what I have come up with is a Casting Roll. Basically to cast a spell as a player you have to roll equal to or over a casting roll, determined by the particular spell. However magic is very fickle and so failure to cast a spell means the player is placed prone and an automatic injury roll is made. This means that magic is fairly unpredictable and potentially lethal.
Casting a spell counts as an action so a player can not do any other special action apart from move.
The ability to cast spells on the pitch would be limited as an extraordinary ability. Actual spell choice there are various models you could use:
1) randomly drawn at the start of the game. each caster gets one spell ability to use that game.
2) you buy spells like skills for players so they have a reportoire to choose from
3) casters have access to a list of racial spells to choose from
4) there is simply a big list of universal spells that casters can choose from
Would be interesting to read people's opinions on this.
I'm new to the forums but not new to BB. Been playing since day 1....
I have come up with an idea that I have "borrowed" from other systems. I know players casting magic is frowned on by some and can break the game but the potential for mayhem is too tempting.
So what I have come up with is a Casting Roll. Basically to cast a spell as a player you have to roll equal to or over a casting roll, determined by the particular spell. However magic is very fickle and so failure to cast a spell means the player is placed prone and an automatic injury roll is made. This means that magic is fairly unpredictable and potentially lethal.
Casting a spell counts as an action so a player can not do any other special action apart from move.
The ability to cast spells on the pitch would be limited as an extraordinary ability. Actual spell choice there are various models you could use:
1) randomly drawn at the start of the game. each caster gets one spell ability to use that game.
2) you buy spells like skills for players so they have a reportoire to choose from
3) casters have access to a list of racial spells to choose from
4) there is simply a big list of universal spells that casters can choose from
Would be interesting to read people's opinions on this.