Tzeentch Team
Code: Select all
16 60 Acolyte 6 3 3 8 Random Mutation
4 90 Horror 6 3 3 8 Big Hand, Disturbing Presence, Split
4 110 Tzeentch Sorcerer 6 3 3 8 Random Mutation, Magical Aptitude
1 140 Flamer 8 4 3 8 Loner, Leap, Bombardier, No Hands, Pro
Random Mutation - player gains a random mutation from list. This lasts for one half. Reroll each half and for each new game.
Split = if armour is broken then splits into two blue horrors (5 2 3 7, stunty) place one in player square and one in random place next to original. At end of drive then if two blue horrors remain they merge back to form Pink Horror. If not enough blue horrors then Pink Horror dies and must be removed from roster.
Magical Aptitude - Roll d6. On a 1 place the player prone and roll d6 (1,2 = Prone, 3,4 = Stunned, 5,6 = KO'd). On a 2+ then may increase any stat by 1 or take any skill from list. Effect lasts for 1 turn.
Random Mutation table (d20)
1 = -1 MA
2 = -1 ST
3 = -1 AG
4 = -1 AV
5 = Titchy
6 = Stunty
7 = Thick Skull
8 = Strong Arm
9 = Sprint
10 = Extra Arms
11 = Two Heads
12 = Tentacles
13 = Prehensile Tail
14 = Foul Appearance
15 = Disturbing Presence
16 = Big Hand
17 = Claws
18 = Very Long Legs
19 = Frenzy
20 = Hypnotic Gaze
Magical Aptitude Skill List
Block, Dodge, Stand Firm, Leap, Sprint, Side Step, Pro, Dauntless, Shadowing, Strip Ball, Mighty Blow, Hail Mary Pass