Idea for Slaanesh Team
Posted: Tue Jul 20, 2010 4:17 pm
16 60000 Devotee 7 3 3 7 Thick Skull, Sacrifice
4 90000 Daemonette 8 3 4 7 Claws, Hypnotic Gaze, Disturbing Presence, Dodge
4 110000 Slaanesh Warrior 6 3 4 8 Hypnotic Gaze, Thick Skull
1 140000 Slaanesh Fiend 8 4 2 8 Claws, No Hands, Disturbing Presence, Prehensile Tail, Hypnotic Gaze, Sprint, Bonehead, Loner
How about this for a Slaanesh team?
Thick Skull represents them languishing in the pain rather than suffering its effects.
Bonehead because Fiend revels in its own "beauty".
Sacrifice allows you to choose this player to take an injury for another.
Patchwork>> Just a few comments.
You should list normal and double skill access for the pieces. Makes a bit of difference for team development.
Thick Skull seems fine for what you're representing but Sacrifice seems far too good. The Devotee is expensive enough but being able to take all the injuries your positenials take onto your linemen instead? I'd drop some Slaanesh warrior to have more Devotee's on the pitch to sacrifice
The pricing is wrong on the Daemonette's, compare them to werewolves who cost 120k, they lose regeneration and frenzy but gain an extra ag, hyno gaze and disturbing presense. Far to good and that price is far to low.
Graeme27uk>> What if daemonettes had the No Hands trait. So even though they are good they cannot actually play with the ball.
As for Sacrifice, it is just a concept but one that makes Slaanesh teams more themetic compared to others. What about if it was a roll, so that on a 4+ the Devotee takes the hit instead.
Patchwork>> I'll leave answering about the daemonettes having No Hands to someone better at pricing and judging the effect then me.
Sacrifice needing a roll for it to work makes it better. I kinda like it then but seems a bit odd, would they be able to sacrifice themselves from all the way across the pitch? Maybe change it so it's more likely to work but they have to be beside the player they want to take the injury for? or am I missing a bit of Chaos fluff that explains how it works from further away?
Graeme27uk>> The way I see Sacrifice is its a sort of magical effect whereby Slaanesh "blesses" Devotees with exquisite pain from the Warriors. Warriors, having been in service of Slaanesh for so long are no longer affected by such minor pain and are waiting for a BIG fix. Hence the no need for it to be a range effect.
Patchwork>> Humm ok, it's an interesting skill with the dice roll. A sort of limited regeneration with a cost.
Patchwork>> I'm liking the concept of the Slaneesh team, I'd change the roster around a bit though.
0-16 Cultists 6 3 3 7 Thick Skull, Sacrifice GM ASP 50k
0-4 Daemonettes 7 3 3 8 Hyno Gaze, Claws GAM SP 80k
0-4 Slaanesh Warriors 6 3 4 8 Thick Skull AGPM S 80k
0-1 Slaanesh Fiend ... which I have no idea how to stat or price
I don't see the Cultists/Devotee's being faster then a human lineman. They are also probably getting a little bit of a price break for the Sacrifice skill.
I'm not sure if fluff wise they are meant to have no hands or not but I like them still being potential ball carriers and with 7 mv they are some of the fastest players on a chaos team, only matched by the skaven on chaos pact and I prefer the ag 3 because it makes the hypno gaze less reliable and emphasises the Warriors as the prime ball handlers.
I took hyno gaze off the warriors, four players on the roster is enough with it and. Also their basicaly High or Dark Elf Linemen with Thick Skull and more normal skill access, so the price is right.
I have no idea what a Slaneesh Fiend is meant to be like, so can't even begin to stat that. I wouldn't give it hyno gaze with ag 2 though, not much chance of anyone ever using it!
The one glaring problem with it... is the lack of any strength skills on normal rolls...
4 90000 Daemonette 8 3 4 7 Claws, Hypnotic Gaze, Disturbing Presence, Dodge
4 110000 Slaanesh Warrior 6 3 4 8 Hypnotic Gaze, Thick Skull
1 140000 Slaanesh Fiend 8 4 2 8 Claws, No Hands, Disturbing Presence, Prehensile Tail, Hypnotic Gaze, Sprint, Bonehead, Loner
How about this for a Slaanesh team?
Thick Skull represents them languishing in the pain rather than suffering its effects.
Bonehead because Fiend revels in its own "beauty".
Sacrifice allows you to choose this player to take an injury for another.
Patchwork>> Just a few comments.
You should list normal and double skill access for the pieces. Makes a bit of difference for team development.
Thick Skull seems fine for what you're representing but Sacrifice seems far too good. The Devotee is expensive enough but being able to take all the injuries your positenials take onto your linemen instead? I'd drop some Slaanesh warrior to have more Devotee's on the pitch to sacrifice
The pricing is wrong on the Daemonette's, compare them to werewolves who cost 120k, they lose regeneration and frenzy but gain an extra ag, hyno gaze and disturbing presense. Far to good and that price is far to low.
Graeme27uk>> What if daemonettes had the No Hands trait. So even though they are good they cannot actually play with the ball.
As for Sacrifice, it is just a concept but one that makes Slaanesh teams more themetic compared to others. What about if it was a roll, so that on a 4+ the Devotee takes the hit instead.
Patchwork>> I'll leave answering about the daemonettes having No Hands to someone better at pricing and judging the effect then me.
Sacrifice needing a roll for it to work makes it better. I kinda like it then but seems a bit odd, would they be able to sacrifice themselves from all the way across the pitch? Maybe change it so it's more likely to work but they have to be beside the player they want to take the injury for? or am I missing a bit of Chaos fluff that explains how it works from further away?
Graeme27uk>> The way I see Sacrifice is its a sort of magical effect whereby Slaanesh "blesses" Devotees with exquisite pain from the Warriors. Warriors, having been in service of Slaanesh for so long are no longer affected by such minor pain and are waiting for a BIG fix. Hence the no need for it to be a range effect.
Patchwork>> Humm ok, it's an interesting skill with the dice roll. A sort of limited regeneration with a cost.
Patchwork>> I'm liking the concept of the Slaneesh team, I'd change the roster around a bit though.
0-16 Cultists 6 3 3 7 Thick Skull, Sacrifice GM ASP 50k
0-4 Daemonettes 7 3 3 8 Hyno Gaze, Claws GAM SP 80k
0-4 Slaanesh Warriors 6 3 4 8 Thick Skull AGPM S 80k
0-1 Slaanesh Fiend ... which I have no idea how to stat or price
I don't see the Cultists/Devotee's being faster then a human lineman. They are also probably getting a little bit of a price break for the Sacrifice skill.
I'm not sure if fluff wise they are meant to have no hands or not but I like them still being potential ball carriers and with 7 mv they are some of the fastest players on a chaos team, only matched by the skaven on chaos pact and I prefer the ag 3 because it makes the hypno gaze less reliable and emphasises the Warriors as the prime ball handlers.
I took hyno gaze off the warriors, four players on the roster is enough with it and. Also their basicaly High or Dark Elf Linemen with Thick Skull and more normal skill access, so the price is right.
I have no idea what a Slaneesh Fiend is meant to be like, so can't even begin to stat that. I wouldn't give it hyno gaze with ag 2 though, not much chance of anyone ever using it!
The one glaring problem with it... is the lack of any strength skills on normal rolls...