
I've dug out my old Heroquest & WHFB Fimir, and have a pack of Blood Moon Miniatures Bog Raiders winging their way to me:

How do I use these in BB?
I've got some thoughts and am looking for a rounded set of views

Option 1 - Lizardmen
Pros: Saurus look like a good match for the smaller Fimir/Bog Raiders, and the Krox would easily represent one of the larger Fimir nobles or a Dirach.
Cons: I'd have to find something to use as skinks, plus I can only use 1 big Fimir in the team
Option 2 - Orcs
Pros: Proxy large Fimir as Black Orcs, and small Fimir as standard Orcs and we're done
Cons: The Orc list is a bit too agile for how I see Fimir, and are S4 players too small to represent a large Fimir?
Option 3 - Chaos Pact
Pros: 3 Big Guys = 3 big Fimir
Cons: Marauders are too 'human' to be Fimir. What about the differing statlines for the Big Guys?
Option 4 - Adapt the MBBL2 Rules (http://www.midgardbb.com/MBBLTeams/Fimir.html)
With a bit of tweaking to update things for LRB6 rules and using the team design rules I've come up with this:
0-16 Fimm 40k 5 3 2 8, Prehensile Tail, Single Eye, G ASP
0-2 Noble 120k 5 4 2 9, Mighty Blow, Prehensile Tail, Single Eye, GS AP
0-1 Dirach 110k 5 4 2 8, Horns, Prehensile Tail, Single Eye, GS AP
0-1 Meargh 100k 5 4 2 7, Disturbing Presence, Frenzy, Prehensile Tail, Single Eye, GS AP
Re-rolls: 60k
Fimir Spellcasters: Fimir teams have access to highly skilled spellcasters who form part of the coaching team. A spellcaster may be added to the team as an inducement for 100,000 gold pieces. The spellcaster follows the rules for Wizard inducements detailed on p70 of the Blood Bowl Rulebook.
Single Eye: The Fimir have a single eye in the centre of their head. This gives all Fimir players very poor depth-vision. Any pass attempted by a Fimir player is at a –1 modifier to the pass roll, in addition to any other modifiers (for example passing out of a tackle zone).
Any thoughts?