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Fimir Team - How to Proxy?

Posted: Wed Oct 20, 2010 7:37 am
by axiom
So I've just ordered Impact's great ARBBL Chaotic Warrior:

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I've dug out my old Heroquest & WHFB Fimir, and have a pack of Blood Moon Miniatures Bog Raiders winging their way to me:

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How do I use these in BB?

I've got some thoughts and am looking for a rounded set of views :)

Option 1 - Lizardmen
Pros: Saurus look like a good match for the smaller Fimir/Bog Raiders, and the Krox would easily represent one of the larger Fimir nobles or a Dirach.
Cons: I'd have to find something to use as skinks, plus I can only use 1 big Fimir in the team

Option 2 - Orcs
Pros: Proxy large Fimir as Black Orcs, and small Fimir as standard Orcs and we're done
Cons: The Orc list is a bit too agile for how I see Fimir, and are S4 players too small to represent a large Fimir?

Option 3 - Chaos Pact
Pros: 3 Big Guys = 3 big Fimir
Cons: Marauders are too 'human' to be Fimir. What about the differing statlines for the Big Guys?

Option 4 - Adapt the MBBL2 Rules (http://www.midgardbb.com/MBBLTeams/Fimir.html)
With a bit of tweaking to update things for LRB6 rules and using the team design rules I've come up with this:

0-16 Fimm 40k 5 3 2 8, Prehensile Tail, Single Eye, G ASP
0-2 Noble 120k 5 4 2 9, Mighty Blow, Prehensile Tail, Single Eye, GS AP
0-1 Dirach 110k 5 4 2 8, Horns, Prehensile Tail, Single Eye, GS AP
0-1 Meargh 100k 5 4 2 7, Disturbing Presence, Frenzy, Prehensile Tail, Single Eye, GS AP

Re-rolls: 60k

Fimir Spellcasters: Fimir teams have access to highly skilled spellcasters who form part of the coaching team. A spellcaster may be added to the team as an inducement for 100,000 gold pieces. The spellcaster follows the rules for Wizard inducements detailed on p70 of the Blood Bowl Rulebook.

Single Eye: The Fimir have a single eye in the centre of their head. This gives all Fimir players very poor depth-vision. Any pass attempted by a Fimir player is at a –1 modifier to the pass roll, in addition to any other modifiers (for example passing out of a tackle zone).

Any thoughts?

Re: Fimir Team - How to Proxy?

Posted: Wed Oct 20, 2010 7:53 am
by Joemanji
Orc.

Re: Fimir Team - How to Proxy?

Posted: Wed Oct 20, 2010 9:24 am
by inkpwn
+1 for orc

Re: Fimir Team - How to Proxy?

Posted: Wed Oct 20, 2010 1:48 pm
by Darkson
MBBL2 Fimir.

Re: Fimir Team - How to Proxy?

Posted: Fri Oct 22, 2010 4:31 pm
by axiom
Looks like Orcs then with 66.6% of the popular vote!
Darkson wrote:MBBL2 Fimir.
My issue with MBBL2 Fimir is that it seems a complicated set of rules (compared to how teams work under LRB6); plus there's all the references to spells, wings etc which don't appear in the current incarnation (hence my attempt to simplify and tidy it all up)

Re: Fimir Team - How to Proxy?

Posted: Fri Oct 22, 2010 6:02 pm
by Darkson
Pah - simplify/scrimplify - hated the fact that BB had to be made "simpler" - LRB1-4 era BB wasn't hard to understand, it was only GW's insistence that it was that meant BB (and the other Specialist Games) went that way. They were meant for VETERAN gamers, not noobies.

[rant off]

Re: Fimir Team - How to Proxy?

Posted: Fri Oct 22, 2010 6:07 pm
by axiom
Darkson wrote:Pah - simplify/scrimplify - hated the fact that BB had to be made "simpler" - LRB1-4 era BB wasn't hard to understand, it was only GW's insistence that it was that meant BB (and the other Specialist Games) went that way. They were meant for VETERAN gamers, not noobies.

[rant off]
:lol: As someone who came back to BB relatively recently after many years away, and has almost exclusively played 40k for most of the last 15 years, I like the simplifications. Maybe its because my attention span isn't what it was ;)

Re: Fimir Team - How to Proxy?

Posted: Sun Oct 24, 2010 8:03 am
by Angor
I think I would use Lizardmen or maybe even ogres. Although Orcs would happily work aswell.

My reasons for choosing Lizards would be because you could take 6 Saurus and represent them as warriors, the ST4 would help them to stand out from human sized players. Get a Krox to be your Dirach, he is big and badass and has a tail! For skinks you could make Boglars (I always loved the name) when the rules for the gnoblar list came out there was a bit of fluff about the different breeds of gnoblar. The boglars apparently joined up with mystical cycloptian swamp folk (guess who they are).


For ogres just have up to 6 hulking Fimir and a bunch of petite Boglars as Snotlings. Would be a cool looking ogre team!

Re: Fimir Team - How to Proxy?

Posted: Sun Oct 24, 2010 9:24 am
by purdindas
Has to be orcs for me

Re: Fimir Team - How to Proxy?

Posted: Mon Oct 25, 2010 9:05 am
by axiom
Angor wrote:I think I would use Lizardmen or maybe even ogres. Although Orcs would happily work aswell.

My reasons for choosing Lizards would be because you could take 6 Saurus and represent them as warriors, the ST4 would help them to stand out from human sized players. Get a Krox to be your Dirach, he is big and badass and has a tail! For skinks you could make Boglars (I always loved the name) when the rules for the gnoblar list came out there was a bit of fluff about the different breeds of gnoblar. The boglars apparently joined up with mystical cycloptian swamp folk (guess who they are).


For ogres just have up to 6 hulking Fimir and a bunch of petite Boglars as Snotlings. Would be a cool looking ogre team!
Never heard of Boglars (although I prefer the old Fimir slave name of Shearl!). Ogres is a consideration, but I'm not sure what I'd use for the Snots...

Re: Fimir Team - How to Proxy?

Posted: Mon Oct 25, 2010 9:13 am
by Darkson
If you use the Fimir as Ogres, you'd need some really small models for the snotlings - the Fimir aren't that big (about Bloack Orc size).