Dwarf Slayer Team
Posted: Thu Oct 28, 2010 10:54 am
Some of you may remember the World's Edge Super League article from the Blood Bowl Magazine (and Annual). It included rules for a Dwarf only league with different teams for Slayers, Engineers and so forth. Although I liked the concept I felt the execution was very limited as all the teams were fairly similar and wouldn’t offer a lot of variety in a league. I did however love the idea of an all Slayer team.
I know of more than one coach who has uses Slayer models for his whole Dwarf team and I am currently looking at converting my league team, the Kadrin Valley Slayers, to look more like an all Slayer team. My only problem is that I don’t think the Dwarf list reflects the nature of a Dwarf Slayer team all that well. In fact I was surprised at how well the Norse team list reflects a team of Slayers and may look to build a tournament team to use with the Norse roster. That being said the Norse roster isn’t perfect and if I was looking at running a Dwarf themed league I would prefer to tweak the rules to better reflect a Dwarf Slayer team.
Here are my thoughts on a Slayer roster based around the Norse:
0-16 Slayer 5 3 2 8 Block, Thick Skull 50K G **S, P, A
0-2 Runner 6 3 3 8 Sure Hands, Thick Skull 80K G, P **A, S
0-2 Blitzer 5 3 3 8 Block, Dauntless, Thick Skull 80K G, S **A, P
0-2 Troll Slayer 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull 90K G, S **A, P
0-2 Doom Seeker 5 4 2 8 Frenzy, Thick Skull 110K G, S, ** A, P
1 Oathbreaker 5 5 1 8 Loner, Mighty Blow, Thick Skull, Frenzy, Wild Animal 140K S **G,A,P
Re-Rolls 60.000
As you can probably see I have used the Norse list but swapped some elements to make it seem more like a Dwarf list. In most cases this means swapping a point of movement for a point of armour and adding in Thick Skull.
Slayers – other than a move/armour swap they lose a point of Ag for Thick Skull compared to a Norse lineman. They only have access to General Skills (Frenzy and Dauntless?) which I think is needed to keep the list balanced.
Slayer Runner – Started life as the Catcher with a move/armour swap but after swapping skills became a standard Dwarf Runner.
Slayer Blitzer – Replaces the Thrower with a Dwarf Blitzer but drops Ar for Dauntless.
Troll Slayer – Replaces the Norse Blitzer with a standard Troll Slayer.
Doom Seeker – Werewolf drops Mv for Thick Skull
Oathbreaker – Yeti swaps Claw for Mighty Blow and Disturbing Presence for Thick Skull. Wild Animal seems a good Negative Trait for a Slayer “Big Guy”.
I welcome your comments just consider that I am not suggesting this as a main stream team but inly for a specific Dwarf themed league.
Edit: Re-named the Dragon Slayer, Oathbreaker.
I know of more than one coach who has uses Slayer models for his whole Dwarf team and I am currently looking at converting my league team, the Kadrin Valley Slayers, to look more like an all Slayer team. My only problem is that I don’t think the Dwarf list reflects the nature of a Dwarf Slayer team all that well. In fact I was surprised at how well the Norse team list reflects a team of Slayers and may look to build a tournament team to use with the Norse roster. That being said the Norse roster isn’t perfect and if I was looking at running a Dwarf themed league I would prefer to tweak the rules to better reflect a Dwarf Slayer team.
Here are my thoughts on a Slayer roster based around the Norse:
0-16 Slayer 5 3 2 8 Block, Thick Skull 50K G **S, P, A
0-2 Runner 6 3 3 8 Sure Hands, Thick Skull 80K G, P **A, S
0-2 Blitzer 5 3 3 8 Block, Dauntless, Thick Skull 80K G, S **A, P
0-2 Troll Slayer 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull 90K G, S **A, P
0-2 Doom Seeker 5 4 2 8 Frenzy, Thick Skull 110K G, S, ** A, P
1 Oathbreaker 5 5 1 8 Loner, Mighty Blow, Thick Skull, Frenzy, Wild Animal 140K S **G,A,P
Re-Rolls 60.000
As you can probably see I have used the Norse list but swapped some elements to make it seem more like a Dwarf list. In most cases this means swapping a point of movement for a point of armour and adding in Thick Skull.
Slayers – other than a move/armour swap they lose a point of Ag for Thick Skull compared to a Norse lineman. They only have access to General Skills (Frenzy and Dauntless?) which I think is needed to keep the list balanced.
Slayer Runner – Started life as the Catcher with a move/armour swap but after swapping skills became a standard Dwarf Runner.
Slayer Blitzer – Replaces the Thrower with a Dwarf Blitzer but drops Ar for Dauntless.
Troll Slayer – Replaces the Norse Blitzer with a standard Troll Slayer.
Doom Seeker – Werewolf drops Mv for Thick Skull
Oathbreaker – Yeti swaps Claw for Mighty Blow and Disturbing Presence for Thick Skull. Wild Animal seems a good Negative Trait for a Slayer “Big Guy”.
I welcome your comments just consider that I am not suggesting this as a main stream team but inly for a specific Dwarf themed league.
Edit: Re-named the Dragon Slayer, Oathbreaker.