A leg up for Ulfwereners
Posted: Thu Feb 24, 2011 5:41 pm
I'm sharing one idea that I've been mulling over. First up the background and motivation:
Norse are a bashy team that does well in the beginning (mainly due to plenty of Block and decent stats all-around), but drops off later in their career as the limited S access and especially the abundant AV7 makes them especially susceptible to more durable bash teams.
The proposition:
Give Ulfwereners, or Norse Werewolves, if you so prefer, Mutation access on doubles. This would give them a possibility for three Claw players at a late development stage. The fact that the ulfs could only get them on doubles and they lack basic skills would prevent a big boost early in their development.
The goal:
Give Norse a much needed fighting chance at higher TV values against the teams they struggle with the most. They'd still have very limited S access and the ever joyous AV7 situation guaranteeing that they would not lose their glass cannon character.
I'd presume that M access would not be used for much else than Claws, especially as the ulfs desperately need to take other skills as well, Block, Guard, Stand Firm, Mighty Blow to mention a few. It would also move the carebears a bit closer to their cousins, the Necromantic wolves (not a necessity or a motivation, just a sidenote).
What kind of effect would you think this change would have overall?
Norse are a bashy team that does well in the beginning (mainly due to plenty of Block and decent stats all-around), but drops off later in their career as the limited S access and especially the abundant AV7 makes them especially susceptible to more durable bash teams.
The proposition:
Give Ulfwereners, or Norse Werewolves, if you so prefer, Mutation access on doubles. This would give them a possibility for three Claw players at a late development stage. The fact that the ulfs could only get them on doubles and they lack basic skills would prevent a big boost early in their development.
The goal:
Give Norse a much needed fighting chance at higher TV values against the teams they struggle with the most. They'd still have very limited S access and the ever joyous AV7 situation guaranteeing that they would not lose their glass cannon character.
I'd presume that M access would not be used for much else than Claws, especially as the ulfs desperately need to take other skills as well, Block, Guard, Stand Firm, Mighty Blow to mention a few. It would also move the carebears a bit closer to their cousins, the Necromantic wolves (not a necessity or a motivation, just a sidenote).
What kind of effect would you think this change would have overall?