Hobgoblin team!
Posted: Thu May 26, 2011 8:41 am
My first post, but I want some feedback on this team. I have already searched through the forum, but as I take another take towards the team than the other hobgoblin thread, therefore their own thread.
Ideas taking from http://www.aferris.net/hobgoblin-book.pdf & http://www.clbbbl.dk/ (General --> Teams --> season XVI)
0-16 Hobgoblins 6 3 3 7 G ASP 40k
0-2 Sneaky Git 7 3 3 7 Sneaky Git, Stab GA SP 70k (Discount by 10k each)
0-2 Blitzers 7 3 3 7 Wrestle, Strip Ball GA SP 90k
0-2 Brute Git 7 3 3 8 Block, Shadow GS AP 100k (Discount by 10k each)
0-2 Toxic Ragers 6 4 2 8 Frenzy, Juggernaut, Thick Skull GS PA 120k
RR: 70k
Wizard: yes
Stay Players: Bomber Dribblesnot, Brick Farth + Grotty, Grashnak Blackhoof, Nobbla Blackwart, Rashnak Backstabber, Morg ānā Thorg
They agile sneaky fast bastards. So building them around around a fast cunning, but also a bit of hitting team.
Sneaky Git:
Always wanted to have a sneaky git on my team. Double bladed sneaky git bastard. With sneaky git and stab, seems to fit the concept very well. I gave them a -10k deduction in price due to that they most likely might gain the DP skill, but if too expensive no one would turn them into a fouler.
Blitzers
Built around a blitzers stats, but more with a idea of being agile than using strength. Hence why they look like a fast blitzer, but with A access instead of S
Brute Git:
A bit tougher than normal hobgoblins. Where their strength skill and hitting power will come from. With lots of low armour and no skill to back those up, they need something to take the hits and be able to hit back.
Toxic Ragers:
I have built them over the concept of the Rage Riders. They pump themselves with potions and toxins that the hobgoblins sorcerers have brew together. Simple to create the baddest, fasters and nasties combat monsters on the pit. Frenzy and Juggernaut to represent that they rage and use brute force and stop at nothing in their path. Thick Skull to represent that they dont feel so much pain due to all the toxic flowing through their body
Comments?
Ideas taking from http://www.aferris.net/hobgoblin-book.pdf & http://www.clbbbl.dk/ (General --> Teams --> season XVI)
0-16 Hobgoblins 6 3 3 7 G ASP 40k
0-2 Sneaky Git 7 3 3 7 Sneaky Git, Stab GA SP 70k (Discount by 10k each)
0-2 Blitzers 7 3 3 7 Wrestle, Strip Ball GA SP 90k
0-2 Brute Git 7 3 3 8 Block, Shadow GS AP 100k (Discount by 10k each)
0-2 Toxic Ragers 6 4 2 8 Frenzy, Juggernaut, Thick Skull GS PA 120k
RR: 70k
Wizard: yes
Stay Players: Bomber Dribblesnot, Brick Farth + Grotty, Grashnak Blackhoof, Nobbla Blackwart, Rashnak Backstabber, Morg ānā Thorg
They agile sneaky fast bastards. So building them around around a fast cunning, but also a bit of hitting team.
Sneaky Git:
Always wanted to have a sneaky git on my team. Double bladed sneaky git bastard. With sneaky git and stab, seems to fit the concept very well. I gave them a -10k deduction in price due to that they most likely might gain the DP skill, but if too expensive no one would turn them into a fouler.
Blitzers
Built around a blitzers stats, but more with a idea of being agile than using strength. Hence why they look like a fast blitzer, but with A access instead of S
Brute Git:
A bit tougher than normal hobgoblins. Where their strength skill and hitting power will come from. With lots of low armour and no skill to back those up, they need something to take the hits and be able to hit back.
Toxic Ragers:
I have built them over the concept of the Rage Riders. They pump themselves with potions and toxins that the hobgoblins sorcerers have brew together. Simple to create the baddest, fasters and nasties combat monsters on the pit. Frenzy and Juggernaut to represent that they rage and use brute force and stop at nothing in their path. Thick Skull to represent that they dont feel so much pain due to all the toxic flowing through their body
Comments?