Skavlings and Giant Rats
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- Da Cynic
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Skavlings and Giant Rats
Ok, so my 5 (nearly 6) year old son, likes what he sees so far of bloodbowl and almost has the rules (basic) down... but his question related to his favourite team and is, why can I not have more Rat Ogres....
so I thought about it and came up with the following, your thoughts would be appreciated
0-16 Skavlings 7 2 3 6 Dodge, Fend, Titchy 40,000gps A GPSM
0-6 Giant Rats 6 5 2 8 Mighty Blow, Frenzy, Prehensile Tail, Too Much Hair 140,000gps S AGPM
rerolls 60k
Too Much Hair (an "extraordinary" neg skill), after declaring an action roll a D6 and on a 3+ you can continue with the action, however if you roll a 1-2 you lose you action and tackle zone as your excess fur/hair gets in your eyes and ears
this team should be tier 3 as the Skavlings being young rats are crunchy with only speed and agility on their side, the Giant Rats are young Rat Ogres who been raised in the lab and are therefore not so wild but genetically tested on to cure baldness.(My Son is scared of bald men). I left loner off the Giant Rats similar to the Ogre team's Big guys but wanted a worse curse than bone-head, but not so bad as really stupid.
overall more expensive than OGres but with more overall speed. Slower than Lizardmen and more crunchy
opinions, suggestions for change? please be as helpful & descriptive as possible in your feedback, so that my son can understand what you think too.
thanks (on behalf of Toby)
so I thought about it and came up with the following, your thoughts would be appreciated
0-16 Skavlings 7 2 3 6 Dodge, Fend, Titchy 40,000gps A GPSM
0-6 Giant Rats 6 5 2 8 Mighty Blow, Frenzy, Prehensile Tail, Too Much Hair 140,000gps S AGPM
rerolls 60k
Too Much Hair (an "extraordinary" neg skill), after declaring an action roll a D6 and on a 3+ you can continue with the action, however if you roll a 1-2 you lose you action and tackle zone as your excess fur/hair gets in your eyes and ears
this team should be tier 3 as the Skavlings being young rats are crunchy with only speed and agility on their side, the Giant Rats are young Rat Ogres who been raised in the lab and are therefore not so wild but genetically tested on to cure baldness.(My Son is scared of bald men). I left loner off the Giant Rats similar to the Ogre team's Big guys but wanted a worse curse than bone-head, but not so bad as really stupid.
overall more expensive than OGres but with more overall speed. Slower than Lizardmen and more crunchy
opinions, suggestions for change? please be as helpful & descriptive as possible in your feedback, so that my son can understand what you think too.
thanks (on behalf of Toby)
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- Legend
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Re: Skavlings and Giant Rats
You did not consider a team of 0-16 linemen and 3 rat ogres?
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- Da Cynic
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- Ex-Cyanide/Focus toadie
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Re: Skavlings and Giant Rats
I think they will actually be a rather good team, especially once a few of the ROs get pro. ST2, dodge and fend will do a really good job of keeping the Skavs alive imo. Could be fun!
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- Da Cynic
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Re: Skavlings and Giant Rats
that was really what I wanted, an introductory team that had speed, agility skills and some brute force.
he is keen to learn, but wanted to have more of some and had no interest in other parts of conventional skaven
he is keen to learn, but wanted to have more of some and had no interest in other parts of conventional skaven
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- Tritex
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Re: Skavlings and Giant Rats
Looks like a fun team to play, not sure about really long hair as a name, not seen a lot of overly hairy rat ogres, I think having all those prehensal tails will be murder if you had too many of them though you could just surrround a team and lock them down without doing anything. Also all that frenzy would be crowd surfing hell....hmm could be a laugh but definately a lil overpowered for my liking 

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- Da Cynic
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- Corvidius
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Re: Skavlings and Giant Rats
It does seem a little overpowered but 1 question, Is the the lack of stunty deliberate? At the moment you're dodging out of tacklezones on 2s but still suffering minuses to dodge into them and not suffering the adjusted injury table or passing restriction of Stunty. I'd probably swap out Fend for Sneaky Git and add Stunty.voyagers_uk wrote: 0-16 Skavlings 7 2 3 6 Dodge, Fend, Titchy 40,000gps A GPSM
0-6 Giant Rats 6 5 2 8 Mighty Blow, Frenzy, Prehensile Tail, Too Much Hair 140,000gps S AGPM
rerolls 60k
Too Much Hair (an "extraordinary" neg skill), after declaring an action roll a D6 and on a 3+ you can continue with the action, however if you roll a 1-2 you lose you action and tackle zone as your excess fur/hair gets in your eyes and ears

ps. the combination of the big guys always following up and exerting PT tacklezones and the little guys never getting followed up and therefore never being in tacklezones makes it a little too good in my opinion (although too much hair is a good balancing factor for having 6 PT but probably not good enough).

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Re: Skavlings and Giant Rats
I'd be okay with it if you made them strength 1 guys, like the ogre team.
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- Heff
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Re: Skavlings and Giant Rats
I think its a great little team for a5yr old. you have handicapped yourself and He can beat up his dads team. You won't get it made official though. Think it should grow up as he does though so by the time he is about 8 they are the official skaven team.
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- Experienced
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Re: Skavlings and Giant Rats
I like the idea of the team. Now the little boy can beat up his dad. Is there a greater thing in life? 

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- JaM
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Re: Skavlings and Giant Rats
I think that the 'young' rat ogres should have a str of 4, and perhaps the skavlings a MA of 6. Str 5 + MA 7 (on different pieces) is kinda harsh...
But I like the idea.
But I like the idea.

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