While the fey pact team may not he the strongest, or the most durable their key players are incredibly mobile and almost impossible to pin down.
Eladrin=
Tall and svelte eladrin are blessed with almost otherworldly beauty and the ability to move between worlds.
1-4 6,3,3,8 Feystep, Intense beauty, pass GA-SP 80k
Pixie=
Perpetually child like and mischievous to a deadly degree pixies are excellent ball carriers. Never growing more than six inches tall they would usually avoid conflicts like blood bowl but once convinced by the eladrin that they could pull pranks on players and generally just cause mischief they were more than willing to add their special blend of trickery to the game.
1-16 8,1,3,5. Titchy, dodge, leap, stunty A-GP 60k
Dryads=
Tough to move and almost impossible to shake dryads were convinced to play once they found out their treeman brothers were playing, never one to be second best the dryads took to the pitch with gusto.
0-2 6,3,2,9 Stand firm, Shadowing G-ASP 80k
Ent/Treeman=
Treemen from the fey wild are a tad more talkative then regular ones and enjoy the game just for the sheer fun of it.
0-1 2,6,1,10 Stand firm, mighty blow, take root loner, thick skull. S-GAP 110k
Intense beauty-
A player with intense beauty is so distracting even feral beasts think twice before striking them. This skill functions the same way as foul appearance.
Fey step-
With a mere word a player with fey step is able to rip a temporary hole between worlds and step inside emerging a short distance away unharmed.
A player with fey step that is standing at the begining of its turn may forsake all other actions and move three squares ignoring all players and tackle zones. If a player with fey step has the ball when using this skill they drop it and it scatters from their starting square.
Feel free to tear this to shreads, Im iust toying around with some new ideas.
