field kicks?
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- khorneskulls
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field kicks?
dont u think they should add field kicks? so u have a chance to get a point in tha last turn or something?
maby change the scoring to like, TD=3 FG=1
maby change the scoring to like, TD=3 FG=1
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- Grumbledook
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There are allready experimental kicking rules to get field goals, think they might be on galaks site http://www.blood-bowl.net
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- khorneskulls
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- GalakStarscraper
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- khorneskulls
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- GalakStarscraper
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KS,
You don't want a lot of hope. The game is all about the Touchdowns. Kicking is a last resort type thing added to make for dramatic plays in the final seconds. Its not meant to replace TDs as the optimal way to score. Although they are difficult enough that Chet has considered Mestari comment that maybe TD and FGs should both be worth 1 point. Would really change some defensive setups but given the level of difficulty, it could actually work.
Galak
You don't want a lot of hope. The game is all about the Touchdowns. Kicking is a last resort type thing added to make for dramatic plays in the final seconds. Its not meant to replace TDs as the optimal way to score. Although they are difficult enough that Chet has considered Mestari comment that maybe TD and FGs should both be worth 1 point. Would really change some defensive setups but given the level of difficulty, it could actually work.
Galak
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- Relborn
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I have to disagree Galak.
Our league is using almost the same kicking rules and we see them on a far higher ratio. In 60 Games there occured over 40 Field goals ... unfortunately we didn't count the attempts, but there were many more tries ...
The changes we made, was little range adjustment, and the point an successful fielg goal gains (2points/ TD 3)
Our league is using almost the same kicking rules and we see them on a far higher ratio. In 60 Games there occured over 40 Field goals ... unfortunately we didn't count the attempts, but there were many more tries ...
The changes we made, was little range adjustment, and the point an successful fielg goal gains (2points/ TD 3)
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- GalakStarscraper
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If you are using the current rules that Chet created ... that surprises me.
Field goals are just not easy to make. With a 4+ roll to be away for a normal player, -2 mod penalty for trying to kick a field goal in a wide zone, and the only way for a shanked kick to score is to be one square away ... the cost/benefit just isn't there for the vast majority of players is what we are finding.
Galak
Field goals are just not easy to make. With a 4+ roll to be away for a normal player, -2 mod penalty for trying to kick a field goal in a wide zone, and the only way for a shanked kick to score is to be one square away ... the cost/benefit just isn't there for the vast majority of players is what we are finding.
Galak
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We use almost the same rules. We roll with an d8 instead of the d6 for range, but that hardly matters at all as our endzones are 2 squares broad.
I do not remember about the points, but you get 2 points for a FG and 3 for an TD.
At first we have had an moderate rate of FG but as the Kickers in the teams developed the rate increased.
I agree with you, that you really need a good kicker to succeed with FGs.
An Elven Kicker with Accurate-Kick and Kick hasn't to bad chances while kicking from the midfield (2+ if I remember the rules right).
But in the End of the season much more TDs were scored than FGs.
I do not remember about the points, but you get 2 points for a FG and 3 for an TD.
At first we have had an moderate rate of FG but as the Kickers in the teams developed the rate increased.
I agree with you, that you really need a good kicker to succeed with FGs.
An Elven Kicker with Accurate-Kick and Kick hasn't to bad chances while kicking from the midfield (2+ if I remember the rules right).
But in the End of the season much more TDs were scored than FGs.
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- GalakStarscraper
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- GalakStarscraper
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High MA helps but if we changed the rules in the MBBL to D6+(D2/2) for distance (as Relborn's league basically did) ... Kicking would get a whole lot easier ... especially for those MA 8 and 9 players.Pariah wrote:Yes, Galak but like I said awhile back a higher MA ia what's important.
Galak
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I think you've underestimated teh impact of FG's on teh game drastically, galak. Already, in about 9 years of playing teh game, I have learnt one very simple concept that u seem to be ignoring if u want a balanced game:
Its teh score that determines teh outcome of teh game. Only teh score. In teh vast majority of cases, higher agility+movement teams score more.
What teh kicking rules do is give these teams another way of scoring. Most of them can make an attempt easily enough in one turn, negating any attempt at mounting a real defence. This also takes out another element teams like mine rely on... playing down teh clock.
Now I am quite happy to play against high AG/MA teams. They have a natural advantage in ball handling/ running teh ball as well as passing plays. I have teh advantage in strength. That's how its always been, and it makes for a good challenge. But giving these teams another way of adding to teh score that they are naturally more skilled at? To me, it seems like just creating an imbalance in teh game.
Its teh score that determines teh outcome of teh game. Only teh score. In teh vast majority of cases, higher agility+movement teams score more.
What teh kicking rules do is give these teams another way of scoring. Most of them can make an attempt easily enough in one turn, negating any attempt at mounting a real defence. This also takes out another element teams like mine rely on... playing down teh clock.
Now I am quite happy to play against high AG/MA teams. They have a natural advantage in ball handling/ running teh ball as well as passing plays. I have teh advantage in strength. That's how its always been, and it makes for a good challenge. But giving these teams another way of adding to teh score that they are naturally more skilled at? To me, it seems like just creating an imbalance in teh game.
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- Grumbledook
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