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Keeping fans in their place: BloodArenaBowl!

Posted: Tue Dec 24, 2002 3:56 pm
by Mojoshenpo
I don't like fan injuries for leaving the pitch, nor my players not getting SPP for laying a defender into the crowd.... So I came up with BloodArenaBowl!

The scene is a regular BB field surrounded by a rock-encrusted, spike-infested 6' (2m) wall.... The game plays exactly like BB with the following exceptions:

1. Players cannot be pushed off the pitch.

2. The ball can travel into the crowd as normal.

3. Block results are normal except against the wall.

4. Angled (45 degree) hits (any involving a push) roll for armor and/or injury as if the attacker had mighty blow (essentially +1 to either roll IN ADDITION to any other modifiers). On a push, if an armor roll succeeds, defender goes down in the pushed-to square. Roll for injury.

5. Corner or T-bone hits: same as above except there is no square to be pushed to, though you do hit the wall HARD! Attacker has two +1s to apply to armor and/or injury dice rolls; i.e., +2/+0, +1/+1, or +0/+2.... Any successful down result, or armor roll, will leave the defender in his/her square.

6. Players that are "chain-pushed" into the wall roll for armor at +0....

7. The attacker gets 1 SPP for "chain-pushed" injuries. The crowd sees this as collateral damage.

8. Double-downs do not bounce the defender off the wall.

This is the first draft and constructive criticisms are welcome!

Posted: Tue Dec 24, 2002 4:08 pm
by Snew
Very neat idea but why not just house rule that if a defender gets pushed off the field with a result that would have put them down had they landed on the pitch, the player rolls to break armor and injury to see if he did the damage. In this case, we don't give the crowd a chance since it would be double jeopardy but it allows you the off chance to score some SPPs.

Any of the other pushes off the field are dealt with normally.

Angled pushes against the wall...

Posted: Tue Dec 24, 2002 4:10 pm
by Mojoshenpo
... push the defender up or down the field after they contact the wall.... It's clear in my diagrams (which I can't reproduce) but not clear in the narrative....

Posted: Tue Dec 24, 2002 4:14 pm
by McSnaga
I had a similar idea (for fun one-off matches)

http://www.talkbloodbowl.com/phpBB/viewtopic.php?t=3416

Arena vs Cage

Posted: Tue Dec 24, 2002 4:38 pm
by Mojoshenpo
Yeah, I can see some similarities... we took slightly different approaches toward the goal, though....

I think the cage is a little rougher on the players, no doubt in keeping with a caged atmosphere....

In America we have an Arena style football league which actually uses a shorter field... but the walls are right next to the sidelines and end zones. Players often get crunched against them....

Of course this is bloodbowl so we HAD to add some deadly protrusions to the mix!

Anyway, I tried to present a rationale and as-minor-as-possible alternative to BB... something that would relatively keep in line with the original....

'Course it's all fun! :D

Posted: Tue Dec 24, 2002 9:12 pm
by grimfang
hmmm... how about really thick rubber padding on the edges of the pitch... palyers that would normally be pushed off are instead scattered d6 spaces! of course, it they hit someone along the way, thats a block at +1 str, and +1 to the injury roll.. even if they hit thier own palyer!
Sick, i know... but what the hell... its only a game... cool to try when you have some free time.

Rubber...

Posted: Wed Dec 25, 2002 3:11 am
by Mojoshenpo
...baby, bloody, buggy, bumpers... :lol:

Posted: Sun Dec 29, 2002 6:56 pm
by Thadrin
I'd say it was probably easier just to say any player pushed into the wall is placed prone in the square they are in. The armour and injury rolls are made at +1/+1.
Balls that hit the wall rebound in the same way as they do in dungeonbowl.

The changes only need be minor.

yeah, but...

Posted: Sun Dec 29, 2002 11:09 pm
by Mojoshenpo
Thadrin wrote:I'd say it was probably easier just to say any player pushed into the wall is placed prone in the square they are in. The armour and injury rolls are made at +1/+1.
Balls that hit the wall rebound in the same way as they do in dungeonbowl.

The changes only need be minor.
I really didn't want to play dungeonbowl or bother with richochets.... Really wanted to get something close to the game I cited.... Not necessarily negating your suggestion, you understand....

Smile

Posted: Tue Jan 07, 2003 5:42 pm
by Styrofoam King
Sounds like three new methods of play: Cage Ball, Arena Ball, and Bedlam Ball (rubber rooms)