Daemons of Tzeentch
Posted: Mon Feb 24, 2014 4:31 am
Here's a team I whipped up after a fellow Ausbowl traveller looked for some crowdsourcing. I haven't fully followed the "Team Creation" rules fully because they're arbtitrary (no Bombardier) and obviously reverse engineered. I have tried to create a balanced Tier 2 stunty side however, and I really like it.
I didn't actually look at any rosters on the Web or FUMBBL prior so I was surprised to see the common themes that tends to run through all of them, including this one - Bombardier, Stunty and the splitting of Horrors. I wanted a roster that features some underapplied skills that provide a different experience to any existing team. Traditional chaotic tropes like no basic skills and expensive re-rolls have been followed.
The Jump Up and Shadowing on the Pink Horrors represents their frenetic cackling nature, the Blues a bit more generic yet speedy. I don't believe there's a player with the 'tower' or 'rook' archetype in Blood Bowl which is what I feel the Flamer is. He's like a fire-shooting weeble, in the absence of a Big Guy.
I actually have all the minis, so I might try them out soon.
Alloc. Player Price MA ST AG AV Skills Access
0-16 Blue Horrors 50000 7 2 3 7 Stunty, Right Stuff, Dodge Instability AM/GSP
0-6 Pink Horrors 100000 7 3 3 8 Jump Up, Shadowing, Throw Team Mate, Instability GAM/SP
0-1 Flamer 100000 5 3 3 10 Bombardier, Accurate, No Hands, Instability GAM/SP
0-8 Re-rolls 70000
Apothecary: Yes (Sorceror!)
Instability (Extraordinary)
Due to their magical nature and otherworldy origin a player with Instability treats the Seriously Inured result as a Dead result if a Casualty is sustained.
If the dead player is a Pink Horror, immediately place two Blue Horror models in that coach's Reserves Box. These two Blue Horrors may be added to the coach's roster during the post match sequence if space permits.
I didn't actually look at any rosters on the Web or FUMBBL prior so I was surprised to see the common themes that tends to run through all of them, including this one - Bombardier, Stunty and the splitting of Horrors. I wanted a roster that features some underapplied skills that provide a different experience to any existing team. Traditional chaotic tropes like no basic skills and expensive re-rolls have been followed.
The Jump Up and Shadowing on the Pink Horrors represents their frenetic cackling nature, the Blues a bit more generic yet speedy. I don't believe there's a player with the 'tower' or 'rook' archetype in Blood Bowl which is what I feel the Flamer is. He's like a fire-shooting weeble, in the absence of a Big Guy.
I actually have all the minis, so I might try them out soon.
Alloc. Player Price MA ST AG AV Skills Access
0-16 Blue Horrors 50000 7 2 3 7 Stunty, Right Stuff, Dodge Instability AM/GSP
0-6 Pink Horrors 100000 7 3 3 8 Jump Up, Shadowing, Throw Team Mate, Instability GAM/SP
0-1 Flamer 100000 5 3 3 10 Bombardier, Accurate, No Hands, Instability GAM/SP
0-8 Re-rolls 70000
Apothecary: Yes (Sorceror!)
Instability (Extraordinary)
Due to their magical nature and otherworldy origin a player with Instability treats the Seriously Inured result as a Dead result if a Casualty is sustained.
If the dead player is a Pink Horror, immediately place two Blue Horror models in that coach's Reserves Box. These two Blue Horrors may be added to the coach's roster during the post match sequence if space permits.