Another pair of OFAB tries
Posted: Mon Jan 13, 2003 3:09 pm
Some people complain that my last try at OFAB is too complicated, so I thought to simplify it by taking out the wierd game mechanic:
OFAB - When a player with this trait attempts an action, it must roll a d6 before starting its action. On a 2+, the player may take its action as normal. On a 1, the player leaves the pitch in search of something edible in the crowd. Immediately remove the player from the pitch. If the player was holding the ball, scatter the ball from the square the player was in before leaving. Leaving the pitch in this manner does not cause a turnover.
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Now instead of dealing with berserker vampires, you have a team whose numbers are going to dwindle in a hurry. Vampires won't be a team that can normally stall when trying to score.
An alternative that a fellow player came up with while we were discussing OFAB came up with was similar to the above:
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OFAB - Before a player with this trait declares an action, it must roll a d6 before starting its action. On a 2+, the player may take its action as normal. On a 1, the player has been overcome with hunger and needs a quick fix. To stay on the pitch, the OFAB player must now declare a block, blitz, or foul. In addition, the OFAB player must cause some form of injury as a result of his/her action. Failure to cause injury results in immediate removal of the vampire at the end of his/her action.
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I think that was just about it. Neither of these introduce radical new rules, so they might be a acceptable to folks who don't like my first try at the skill.
OFAB - When a player with this trait attempts an action, it must roll a d6 before starting its action. On a 2+, the player may take its action as normal. On a 1, the player leaves the pitch in search of something edible in the crowd. Immediately remove the player from the pitch. If the player was holding the ball, scatter the ball from the square the player was in before leaving. Leaving the pitch in this manner does not cause a turnover.
-----------------------------
Now instead of dealing with berserker vampires, you have a team whose numbers are going to dwindle in a hurry. Vampires won't be a team that can normally stall when trying to score.
An alternative that a fellow player came up with while we were discussing OFAB came up with was similar to the above:
-----------------------------
OFAB - Before a player with this trait declares an action, it must roll a d6 before starting its action. On a 2+, the player may take its action as normal. On a 1, the player has been overcome with hunger and needs a quick fix. To stay on the pitch, the OFAB player must now declare a block, blitz, or foul. In addition, the OFAB player must cause some form of injury as a result of his/her action. Failure to cause injury results in immediate removal of the vampire at the end of his/her action.
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I think that was just about it. Neither of these introduce radical new rules, so they might be a acceptable to folks who don't like my first try at the skill.