Thick Skull

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Thick Skull

Post by Darkson »

Would it be totally unbalancing to make thick skull a ST trait?

Just asking!

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Actually I do not know, but maybe someone knows why they have moved Thick skull to physical abilities in the first place, so we can figure it out.

Reason: ''
Deathwing
The Voice of Reason
Posts: 6449
Joined: Tue Jun 26, 2001 12:00 am
Contact:

Post by Deathwing »

Yes.
I hate it. Never works for me, always works for my opponent. On that basis it should be binned forthwith.
:wink:

Reason: ''
Image

"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Frankly, I doubt that this has been the reason why Thick Skull is not a Strength Trait :P
I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore :wink: )

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

Thick skull is something you have not something you generally aquire through playing ;]

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

And ask yourself this question:

If a player with ST access rolls doubles and is thus able to choose any skill or a ST (and possibly also general) trait, would he ever choose Thick skull?

Never. There is no point of implementing such a redundant change, as I really can't see the situation where Thick Skull would be taken.

If we'd implement my pet suggestion of (2-7,8,9,10,11,12) -star player rolls, then there might be situations where TS could be taken.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
zeroalpha
Veteran
Veteran
Posts: 171
Joined: Tue Jan 28, 2003 6:50 am
Location: Melbourne, Australia

Post by zeroalpha »

Mestari makes a good point, would you choose to take thick skull over another skill? or even a physical ability with doubles?
i think having it as a racial char is the right way to got about it

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

Evidence to support my view:

FACT: in chaos teams all players have ST and Gen access.
FACT: thus when they roll doubles they can take physicals, ST & gen traits and Gen,ST,AG,Pass skills.

CLAIM: Still, I've never seen or heard of a chaos team player that takes Thick Skull voluntarily.

CLAIM: in the above scenario it doesn't matter in which category the TS is, no-one will take it.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Well, I'd consider it for my Norse Blitzers, I'm fed up with them getting KO'd n th 1st half and sitting out the rest of the game :evil:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

Norse can't take physical traits.

Reason: ''
GO STAMPEDERS!
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Torg wrote:Norse can't take physical traits.
..which is why I asked wheter it should be a ST trait :roll:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

Didn't see that either, must be going blind in my old age. :P

Reason: ''
GO STAMPEDERS!
User avatar
Munkey
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1534
Joined: Fri Oct 25, 2002 12:31 am
Location: Isle Of Wight, UK
Contact:

Post by Munkey »

narkotic wrote:I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore :wink: )
Wow, if that happened I really want to get Thick Skull, now it reads:

Thick Skull: Player may never be injured :wink:

My experience is more like players with Thick Skull just get BH/SI/Killed more often :cry:

Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

I played for a while with a chaos dwarf team in 3rd edition. 4 out of 5 times there was a ko roll it was a hobgoblin. 4 out of 5 times a cdwarf was ko'ed the thickskull dint work. Personally as a racial trait it should be improved, perhaps giving a reroll during the end of drive/half ko rolls.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

If you'd want to give TS more appeal, it could be changed into:

-negates stun on 5+
-negates KO on 4+
-recover from KO on 3+

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
Post Reply