Thick Skull
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- Darkson
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Thick Skull
Would it be totally unbalancing to make thick skull a ST trait?
Just asking!
Just asking!
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Frankly, I doubt that this has been the reason why Thick Skull is not a Strength Trait
I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore
)

I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore

Reason: ''
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And ask yourself this question:
If a player with ST access rolls doubles and is thus able to choose any skill or a ST (and possibly also general) trait, would he ever choose Thick skull?
Never. There is no point of implementing such a redundant change, as I really can't see the situation where Thick Skull would be taken.
If we'd implement my pet suggestion of (2-7,8,9,10,11,12) -star player rolls, then there might be situations where TS could be taken.
If a player with ST access rolls doubles and is thus able to choose any skill or a ST (and possibly also general) trait, would he ever choose Thick skull?
Never. There is no point of implementing such a redundant change, as I really can't see the situation where Thick Skull would be taken.
If we'd implement my pet suggestion of (2-7,8,9,10,11,12) -star player rolls, then there might be situations where TS could be taken.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Evidence to support my view:
FACT: in chaos teams all players have ST and Gen access.
FACT: thus when they roll doubles they can take physicals, ST & gen traits and Gen,ST,AG,Pass skills.
CLAIM: Still, I've never seen or heard of a chaos team player that takes Thick Skull voluntarily.
CLAIM: in the above scenario it doesn't matter in which category the TS is, no-one will take it.
FACT: in chaos teams all players have ST and Gen access.
FACT: thus when they roll doubles they can take physicals, ST & gen traits and Gen,ST,AG,Pass skills.
CLAIM: Still, I've never seen or heard of a chaos team player that takes Thick Skull voluntarily.
CLAIM: in the above scenario it doesn't matter in which category the TS is, no-one will take it.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- Darkson
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Well, I'd consider it for my Norse Blitzers, I'm fed up with them getting KO'd n th 1st half and sitting out the rest of the game 

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- Darkson
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..which is why I asked wheter it should be a ST traitTorg wrote:Norse can't take physical traits.

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Wow, if that happened I really want to get Thick Skull, now it reads:narkotic wrote:I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore)
Thick Skull: Player may never be injured

My experience is more like players with Thick Skull just get BH/SI/Killed more often

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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I played for a while with a chaos dwarf team in 3rd edition. 4 out of 5 times there was a ko roll it was a hobgoblin. 4 out of 5 times a cdwarf was ko'ed the thickskull dint work. Personally as a racial trait it should be improved, perhaps giving a reroll during the end of drive/half ko rolls.
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