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Thick Skull

Posted: Sat Feb 08, 2003 7:01 pm
by Darkson
Would it be totally unbalancing to make thick skull a ST trait?

Just asking!

Posted: Sat Feb 08, 2003 7:11 pm
by narkotic
Actually I do not know, but maybe someone knows why they have moved Thick skull to physical abilities in the first place, so we can figure it out.

Posted: Sat Feb 08, 2003 7:41 pm
by Deathwing
Yes.
I hate it. Never works for me, always works for my opponent. On that basis it should be binned forthwith.
:wink:

Posted: Sat Feb 08, 2003 7:55 pm
by narkotic
Frankly, I doubt that this has been the reason why Thick Skull is not a Strength Trait :P
I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore :wink: )

Posted: Sat Feb 08, 2003 9:24 pm
by Grumbledook
Thick skull is something you have not something you generally aquire through playing ;]

Posted: Sun Feb 09, 2003 9:57 am
by Mestari
And ask yourself this question:

If a player with ST access rolls doubles and is thus able to choose any skill or a ST (and possibly also general) trait, would he ever choose Thick skull?

Never. There is no point of implementing such a redundant change, as I really can't see the situation where Thick Skull would be taken.

If we'd implement my pet suggestion of (2-7,8,9,10,11,12) -star player rolls, then there might be situations where TS could be taken.

Posted: Sun Feb 09, 2003 10:07 am
by zeroalpha
Mestari makes a good point, would you choose to take thick skull over another skill? or even a physical ability with doubles?
i think having it as a racial char is the right way to got about it

Posted: Sun Feb 09, 2003 4:51 pm
by Mestari
Evidence to support my view:

FACT: in chaos teams all players have ST and Gen access.
FACT: thus when they roll doubles they can take physicals, ST & gen traits and Gen,ST,AG,Pass skills.

CLAIM: Still, I've never seen or heard of a chaos team player that takes Thick Skull voluntarily.

CLAIM: in the above scenario it doesn't matter in which category the TS is, no-one will take it.

Posted: Sun Feb 09, 2003 5:49 pm
by Darkson
Well, I'd consider it for my Norse Blitzers, I'm fed up with them getting KO'd n th 1st half and sitting out the rest of the game :evil:

Posted: Sun Feb 09, 2003 8:02 pm
by Colin
Norse can't take physical traits.

Posted: Sun Feb 09, 2003 8:16 pm
by Darkson
Torg wrote:Norse can't take physical traits.
..which is why I asked wheter it should be a ST trait :roll:

Posted: Sun Feb 09, 2003 10:27 pm
by Colin
Didn't see that either, must be going blind in my old age. :P

Posted: Sun Feb 09, 2003 11:13 pm
by Munkey
narkotic wrote:I made the experience that a player with thick skull never fails its AV roll making Thick Skull useless, whereas any other teammate seems to be get knocked out all the time (Murphy's law?: if you have acquired a skill, you'll never ever need it anymore :wink: )
Wow, if that happened I really want to get Thick Skull, now it reads:

Thick Skull: Player may never be injured :wink:

My experience is more like players with Thick Skull just get BH/SI/Killed more often :cry:

Posted: Mon Feb 10, 2003 12:00 am
by sean newboy
I played for a while with a chaos dwarf team in 3rd edition. 4 out of 5 times there was a ko roll it was a hobgoblin. 4 out of 5 times a cdwarf was ko'ed the thickskull dint work. Personally as a racial trait it should be improved, perhaps giving a reroll during the end of drive/half ko rolls.

Posted: Mon Feb 10, 2003 6:53 am
by Mestari
If you'd want to give TS more appeal, it could be changed into:

-negates stun on 5+
-negates KO on 4+
-recover from KO on 3+