Movement

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

Post Reply
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Movement

Post by Mirascael »

Has anyone ever been wondering about the fact that the movement radius is actually not a radius but a square?
Once I played in a league in which every 2nd diagonal movement consumed an extra point of movement. This measure made movement far more realistic and added strategic and tactical depth to the game.
And - contrary to what one might expect - the rule proved to not be complicated at all (neither to rookies nor to pros).

Reason: ''
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

This has been proposed before, but most people (including me) didn't like it because it adds unnecessary complexity.

Reason: ''
User avatar
Rune
Experienced
Experienced
Posts: 91
Joined: Thu Nov 21, 2002 2:29 pm
Location: Norway
Contact:

Post by Rune »

It's a well known fact, but I don't see it as a problem. Yes it is a bit unrealistic, but so are a lot of other things too.

One way to look at it, is that the field is not really rectangular (even though the board that represents it definately is) :)

Reason: ''
Hieronymus
Rookie
Rookie
Posts: 2
Joined: Mon Jan 27, 2003 10:59 am
Location: Frankfurt, Germany

Post by Hieronymus »

Rune wrote: One way to look at it, is that the field is not really rectangular (even though the board that represents it definately is) :)
:lol: I like that explanation. After all it´s the Blood Bowl.

I don´t like the idea of introducing "realistic" diagonal movement either. The question is: What does it add to the game?
If you wanted to introduce this, it might be more practicable, to introduce free movement, like in most wargames (ignoring the grid and measuring movement with tape measure).

Reason: ''
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

This has been proposed before, but most people (including me) didn't like it because it adds unnecessary complexity.
Well, I've actually played with that rule for two season. As I said, complexity inreased by approximately zero.
:smoking:

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Well, if you enjoy it as a house rule, fine, but chances of getting it excepted by the powers that be are approximately zero :wink: :lol:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

Geeze, of course not. Not in ten thousand years.
But I'd been there! I'd seen it! Worked smoothly.
Now, measuring with tape, THAT would be complicated. :wink:

Reason: ''
User avatar
zeroalpha
Veteran
Veteran
Posts: 171
Joined: Tue Jan 28, 2003 6:50 am
Location: Melbourne, Australia

Post by zeroalpha »

simplicity is key to this game, while your suggestion is a valid one, basing logic on reality and then applying it to this particular game will quickly leave you in the nut haouse!

Which would be why so many of us love the game

Reason: ''
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

zeroalpha wrote:simplicity is key to this game, while your suggestion is a valid one, basing logic on reality and then applying it to this particular game will quickly leave you in the nut haouse!

Which would be why so many of us love the game
"Simplicity"? :o
We played with that for 2 seasons, and from the first drive on it was not even the least bit more complicated, neither for rookies nor for pros.
Anybody posting that this would be more difficult in any way simply has not played one single turn with that rule. That's a fact. Anyhow, this forum's called "new concepts", so if anybody outwhere should ever have wondered if this concept might work: Yes, it does. Much better than you'd expect. Most people will totally reject such an idea without a second thought, of course, we belong to the human race, after all.
:(
Well, that's the way it is, as Zephoid might comment.
:smoking:

Reason: ''
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Sorry about us sounding so negative here. It's not really because of your idea (i think), but has more to do with the fact that the exact same rule has been proposed on another thread not long ago. You should try using the search function.

Reason: ''
Cervidal
Emerging Star
Emerging Star
Posts: 339
Joined: Wed Jun 26, 2002 12:41 am
Location: Michigan
Contact:

Post by Cervidal »

A bit off topic, but... I don't think playing Blood Bowl using inches would be that difficult to work out. I've played a fair bit of Mechwarrior stuff converting the measurements out to an inches scale, and it worked pretty well.

We had to use the inch scale, by the way, because of a lack of variety in terrain.

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

Personally, I don't like the implications that suggestion would have on player maneuverability. My gut-feeling would be that given the lower MA of lower teams their mobility would be hurt proportionally more than teams with high MA - after all they often do not move their entire allowance, while dwarves and the like are constantly moving as much as they can.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
Post Reply