Terradons; Lizardmen Secret Weapon????
Posted: Fri Feb 21, 2003 6:17 am
I was just browsing GW's online store and saw the Terradons in the Lizardmen section and got to thinkin'; How about using them as Secret Weapons- but I need some help polishing the idea I'm still rusty with the BB rules and all.
Here's the idea:
The Lizardmen have trained a Terradon to catch a football. So during the game it can swoop down and intercept the opposing teams pass and then drop it off to a Lizardmen player. (I figured this for INT's only, not as an offensive weapon although I guess you could make it one as well)
1. They should have a Low Penalty Roll -OR- (low is bad, right? RUSTY)
2. They should be one of the more expensive weapons. (or a moderate mix of both (6+ and 70K???)
3. Harder then a normal interception. (AG 2???)
4. Dropping it to another player should be like a Long Bomb pass. (AG 2??)
5. Catching the dropped ball should be harder also. (-1 mod)
6. "Incomplete" drops would scatter like a Long Bomb.
7. Maybe limit the range that the Terradon will carry the ball before dropping it- Long Pass Range from point of INT. (Eliminating a "100 yard" INT return)
8. Possibility that the Terradon will take off with the ball or swallow it; opponents get the ball back but have to set up again?
Like I said- I'm REALLY rusty and all my BB stuff is still packed up from the move. So if anybody can help iron this out with some suggestions that'd be excellent.
Thanks, JT
Here's the idea:
The Lizardmen have trained a Terradon to catch a football. So during the game it can swoop down and intercept the opposing teams pass and then drop it off to a Lizardmen player. (I figured this for INT's only, not as an offensive weapon although I guess you could make it one as well)
1. They should have a Low Penalty Roll -OR- (low is bad, right? RUSTY)
2. They should be one of the more expensive weapons. (or a moderate mix of both (6+ and 70K???)
3. Harder then a normal interception. (AG 2???)
4. Dropping it to another player should be like a Long Bomb pass. (AG 2??)
5. Catching the dropped ball should be harder also. (-1 mod)
6. "Incomplete" drops would scatter like a Long Bomb.
7. Maybe limit the range that the Terradon will carry the ball before dropping it- Long Pass Range from point of INT. (Eliminating a "100 yard" INT return)
8. Possibility that the Terradon will take off with the ball or swallow it; opponents get the ball back but have to set up again?
Like I said- I'm REALLY rusty and all my BB stuff is still packed up from the move. So if anybody can help iron this out with some suggestions that'd be excellent.
Thanks, JT