Testing the Experimental Ogre team

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GalakStarscraper
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Testing the Experimental Ogre team

Post by GalakStarscraper »

The MBBL, SVBBL, EAGBBL, and the ECBBL are starting to test this roster. The MBBL2 and its related leagues may start to do so in 4 to 5 months as well (which would be the MBBL2, WBBL, WBBJ-L, CSBBL, and PDHBBL leagues).

Code: Select all

0-12  Ogre Blocker   5  5  1  9  Mighty Blow, Really Stupid, TSkull, Big Guy
            100k   G/S
0-4   Ogre Blitzer   5  5  2  9  Bonehead, Mighty Blow, TSkull, TTM
            120k   G/S
0-4   Goblin Catcher 6  2  3  7  Dodge, Stunty, Right Stuff       
             40k   A
70k Rerolls
I'm setting up this thread so we can give match reports and updates for what happens with this roster.

Galak

Eric's Ogre team in the MBBL will be shown at the below link:
http://www.midgardbb.com/MBBL/Season2/T ... ffguyz.htm

His first opponent is an MBBL Nurgle's Rotters team.

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Post by Milo »

Galak,

The CHUBB League will be using this roster when we start our second season, probably around late March.

Milo

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Post by GalakStarscraper »

Milo wrote:Galak,

The CHUBB League will be using this roster when we start our second season, probably around late March.

Milo
Cool ... I'll look forward to all the game reports and updates on the testing. It may not be the original TBB roster, but at least its one that TBB helped hammer out, and know we see if metal needs refined.

Galak

PLEASE only use this thread to post game reports and experiences from playing the team or views as your commish of a league with this roster being tested

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Post by GalakStarscraper »

Point of clarification for the testing:

The BBRC made a change to Really Stupid that I know that I and several other diehards never noticed that they made between BB Mag #1 and BB2k1.

The LRB says that Boneheads can turn Really Stupid players into Boneheads ... this was not the case in 3rd or 4th edition. The MBBL will be testing the team using the OLD rules that Boneheads CANNOT turn Really Stupid into Bonehead. So as you post your game reports, please let us know if you are using the OLD Really Stupid rule or the one that got updated in the LRB ... I think it makes a big difference to how the team plays, and we all discussed during the team creation that the team would only have four players not eight able to assist with Really Stupid rolls ... so I clearly wansn't the only one who wasn't aware that this change was made, and personally I couldn't disagree with the change more.

So anyway, Chet told me that it was fine if the MBBL tests the Ogres with the old Really Stupid rules to see if it keeps the team more in check, so that is one variable I wanted to know if you post a game report.

ALSO, if your league doesn't use range modifiers to cause fumbles on Throw TeamMate passes, that is REALLY important information to know as you post your results with the team.

Galak

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Post by GalakStarscraper »

First game report from MBBL testing the TBB roster:

Ogres vs Nurgle's Rotters (MBBL test version not BB mag).

Ogres go with a 2 Ogre Blitzer/5 Ogre Blocker/4 Goblin/1 RR lineup
Rotters go with a Beast/2 Rotters/8 Beastmen/1 RR lineup

Entire match played during a Blizzard

Ogres get a blitz on the opening kickoff but are unable to really apply early hurt. Blitzer loses the Blitz action on a failed Bonehead.

Must pushing follows, Ogres score first blood with a KO'd Beastman on turn 3. However, the same Ogre Blitzer who lost the Blitz action on the Blitz Kick-off proceeds to lose the Blitz action from failed Boneheads for the next 3 turns (yes, 4 in a row)

This allows the Rotters team to get a Beastman at the LOS and to KO a Goblin by turn 5 and then the Rotters decide to play stall ball and try to outbash the Ogres ... mainly targetting the Goblins as without them the Blockers have no one to improve their Really Stupid rolls.

Ogres are unable to get anyone free to threaten the scorer so a bash fest at mid field proceeds.

First Half, Turn 7 sees the results of the stall with some carnage. Ogres suffer a Dead Goblin and a SI -1 AV injury to an Ogre Blitzer. The Rotters get an SI-Niggle result to a Beastman.

Beastman walks it in on Turn 8 ... Ogres fail to cause further injury on their Turn 8 single turn to close the Half.

Beastman and Goblin return from KO which means 9 man Ogre squad vs 10 Rotters for the 2nd Half.

Ogres receive and forget about Foul Appearance attempting a Long Pass with a Goblin within 3 FAs. That means 1-5 Fumble; 6 Accurate. The pass fumbles and the Rotters are able to control the rest of the half into one long drive.

Rotters target the Goblins especially with the Beast from whom they don't have the strength to escape the Tentacles. By turn 3, the Ogres are down to 1 Goblin and a lot of failed Really Stupid rolls after that allow the Rotters to control the 2nd half for the most part until the final score on Turn 8.

Carnage during the 2nd half:
Turn 2: KO Beastman and KO Goblin
Turn 3: KO Goblin and Badly Hurt Beastman
Turn 5: KO Beastman

Finally game tally:
2-0 win for the Rotters ... both teams have 2 Casualties for the game

Notes from the game:
Using the BB Compendium #1 rules for Really Stupid for the team really helped balance the team. This allowed the Rotters to target the Goblins and by Turn 4 of the 2nd half, the Ogres only had 1 Goblin able to help the 5 Ogre Blockers to make Bonehead instead of Really Stupid rolls. The key here was that this meant that 2 Ogres that were Stunned were unable to get Goblin assists and both failed their RS rolls to become Prone on Turn 3 which really let the Rotters get solid field position to play out the 2nd half stall ball game as these two Ogre Blockers where unable to return to play until turn 6 for one and the other never did manage to pass enough RS rolls to stand up (ie he was on his back for 6 turns).

The Goblin pass attempt really effected the outcome of the match, but overall I was very pleased with the overall balance of the TBB from their first game ... more results posted as they occur.

Galak

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Post by GalakStarscraper »

Please use this thread to post the results of ANY of the testing of the current 3 rosters being proposed by the BBRC for this team. Remember JJ is looking for an ST 5 Halfling team in terms of game/league play NOT a competitive LRB team:

To recap the 3 rosters under review:

Code: Select all

Roster 1:
0-11 Ogres
0-5 Goblins
70k rerolls
Special Team Rule: The team must double its TR for purposes of the Handicap Table and Winnings table.

Code: Select all

Roster 2:
0-12 Ogres
0-6 Goblins
Rerolls 80k

Code: Select all

Roster 3:
0-12 Ogre Blockers - 100k - 5/5/1/9 -
------- Mighty Blow, Thick Skull, Really Stupid, Big Guy Gen/ST
0-4 Ogre Blitzers - 120k - 5/5/2/9 -
------- Mighty Blow, Thick Skull, Bonehead, Throw TeamMate Gen/ST
0-4 Goblins
Rerolls 70k
Special Rules: The wording of Really Stupid is changed back to its Blood Bowl Compendium #1/Blood Bowl Magazine #1 wording that Boneheaded players cannot help Really Stupid Players to make Bonehead rolls.
Thanks, Galak

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Post by GalakStarscraper »

Posted on Bloodbowl.com ... reposted here to keep results in a single place:

Team tested Ogre roster #3 - TBB roster:

Hey, Galak! Should we just post results here or email them to someone? My league has started play testing the ogre team with teh blockers(really stupid), blitzers, and 0-4 goblins. We've only got one match done to date, but they seemed pretty balanced. They lost the game 3-1. From what I saw in that game, the really stupid players seem to make all the difference. They become a real handicap when they can't be accompanied by goblins. I have one question though. Can the blockers use team re-rolls? I see they have the big buy trait and the blitzers don't, so we assumed that they couldn't use team re-rolls. If this is wrong let me know so we can play it correctly.

We are also play testing the vamp team with the new OFAB rule. I just played my first game with them and they lost against an orc team, 3-2. That new OFAB is very good and so much more balancing than the previous version. I'll post more results after playing approximately 10 or so game with each team.

Dave

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Post by Anthony_TBBF »

Looks like the TBBF will be testing Ogre roster 1, I will probably start a team next week.

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Post by GalakStarscraper »

Anthony_TBBF wrote:Looks like the TBBF will be testing Ogre roster 1, I will probably start a team next week.
Pariah is playing roster #3 in the MBBL and I'm currently playing roster #1 in the MBBL. Season 3 of the MBBL will hopefully have 2 of each of the #1 and #3 rosters.

Note Rosters #1 and #3 are the two rosters that Jervis asked for playtest data on at this point. Roster #2 is a toned down version of the BB Mag #6 roster and has some BBRC support as well.

If time allows, I'm going to restart the MBBL3 for 8 coaches who can play PBeM games in 2 weeks per a game. We'll test 2 of each Ogre roster mixed with 10 LRB teams (no Undead, Goblin, Halfling, Wood Elf, or Chaos Dwarf). Have the Ogres play each LRB team twice in rotation to get 20 games played out. In about a year we'd have the results which should be plenty of time to look them over for the October 2004 review when an Ogre roster will probably be added to the official LRB rules.

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Post by Anthony_TBBF »

I think we will be testing Rotters as well, but it will be without the Beast if we do.

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Post by Ghost of Pariah »

Ogres receive and forget about Foul Appearance attempting a Long Pass with a Goblin within 3 FAs. That means 1-5 Fumble;
Ogres don't forget but how can you avoid it?!

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Post by GalakStarscraper »

Pariah wrote:
Ogres receive and forget about Foul Appearance attempting a Long Pass with a Goblin within 3 FAs. That means 1-5 Fumble;
Ogres don't forget but how can you avoid it?!
Sorry Pariah ... I assumed it was the only reason you would try a pass that would only work on a 6. My apologies for the misquote.

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Post by Dangerous Dave »

RABBL have 2 Ogre teams from roster 1 under test...... Having 4 Handicap rolls against as a rookie team is gross......


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Post by Ghost of Pariah »

That's ok. I did forget! :lol: but I remembered after I had already moved the gobbo. I was thinking about the range penalty, and totally forgot about FA. :lol:

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Post by High & Mighty »

GalakStarscraper wrote:Have the Ogres play each LRB team twice in rotation to get 20 games played out.
It would be really interesting to see if anyone could keep that version 1 roster running that long. Doubling the TR for gold virtually ensures the team will go bankrupt well before then no matter how well or poorly they play in a league and will be forced to disband. And with almost no liklihood to ever get above FF 10, there isn't even a chance for money in the distant future.

It actually seems likely that after 10/15 games or so, you'll be left de facto with the old 8 Ogre roster.

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