Piling on - again

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Furelli
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Piling on - again

Post by Furelli »

I know the Blood Bowl is only just over but already i'mthinking about next year. I'm considering a Khemri team and as such feel piling on needs to be fixed.
Since we currently have the skills applied after the dice roll for all skills, and what with exceptions being a bad idea, here is my fix:
After a player has piled on roll a d6, if the result is less than the strength of the player he is piling on then the piling on player is stunned.
Probably need rewording but you get the idea:
Black Orc piles on a Human Catcher, rolls a d6, on a 1 Orc is stunned. :wink:

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Zombie
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Re: Piling on - again

Post by Zombie »

Furelli wrote:Since we currently have the skills applied after the dice roll for all skills, and what with exceptions being a bad idea, here is my fix
Since many skills are already applied before the dice roll (pass block, dump off, and maybe i forgot some more), here's my fix:

Change piling on and diving tackle back to the 4th ed versions when you had to declare them before rolling!

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Furelli
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Post by Furelli »

Ok,

Currently we have two type of skills - those that effect a dice roll and those that do not. All skills that effect a dice roll (ie modify the roll up or down) are applied after the roll.

Dump Off and Pass Block are skills used in your opponents turn in reaction to a declaration of an action.

Furelli.

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zeroalpha
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Post by zeroalpha »

I like your idea, currently i think piling on is too good a skill not to be applied before the dice roll. My thinking is that it really needs to be a strength trait.

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Post by Nightbird »

I agree. Strength trait and it should be applied before the dice roll. It will greatly reduce people using it so often, if there is a chance that they fail at breaking AV and still fall prone.

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Post by Marcus »

Use before the diceroll works for me.

If you want to keep it consistent with the "modify after roll" paradigm then I like the idea of allowing you to reroll armour if you pile on: Fail to break armour, pile on, roll armour again (no modifier, or maybe just plus 1), accept result.

Gives you two shots at breaking armour, fits fluff, maintains risk for piling on (which just isnt' there at the moment) Also takes it back out of the hands of mummies and big guys and makes it an all-rounder skill.

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Post by Zombie »

Furelli wrote:Currently we have two type of skills - those that effect a dice roll and those that do not. All skills that effect a dice roll (ie modify the roll up or down) are applied after the roll.
To me, there are two types of skills. Those that affect your player's position on the field (pass block, shadowing, diving tackle, piling on), and those that don't. Some of the first category are already applied before the dice roll (which makes sense, since your position is changed, so you have to decide beforehand if you want to or not). The others need to be made that way (once again, as they once were) again.

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Post by DoubleSkulls »

What is the problem with PO being an exception? Frenzy is - its the only trait you can't choose not to use - and I don't see too many people moaning about that.

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