An alternative, non Fantasy battle fluff Beastman team

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

Ithilkir
Legend
Legend
Posts: 2546
Joined: Fri Oct 25, 2002 10:04 pm
Location: Fife, Scotland
Contact:

An alternative, non Fantasy battle fluff Beastman team

Post by Ithilkir »

I'm aware of the existing unofficial Beastman team, but it just doesn't appeal to me, not a fan of wimpy Ungors or the Bestigor rules. So here's a quick roster I made up. Tried to make it unique from the other rosters but ensure there are no additional rules or skills to know while being based on the 2nd edition style positions.

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-12   Lineman     6  3  3  8    Horns                    60,000     Gen, St 
0-2    Blitzer     6  3  3  8    Horns, Block, Sure Feet  90,000     Gen, St
0-2    Blocker     6  4  2  8    Horns, Thick Skull       100,000    Gen, St

Re-Rolls: 60,000

Big Guy: Minotaur
Thoughts? Comments?

Reason: ''
Fronko
Super Star
Super Star
Posts: 1046
Joined: Tue Jan 14, 2003 10:58 am
Location: Ruhrpott, Deutschland
Contact:

Post by Fronko »

Ugh, those blockers rock hard. Maybe remove a point of MA to make them more blocker style. Adjust price.

I like sure feet on the blockers, though it makes them quite speedy. MA 8 every turn can make a huge difference. Limiting them to 2 is a good idea then.

Reason: ''
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img]

Official wesleytj fan.
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Skill access should also list physicals, other than that i like it. I would like to see a league play test it.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
tommy316
Emerging Star
Emerging Star
Posts: 381
Joined: Tue Jun 26, 2001 12:00 am
Location: Formerly The Big O, Nebraska

Post by tommy316 »

Change those Blockers to Centigors :lol:

0-2 Centigors 6 4 2 8 Horns, Stand Firm 100k Gen, St, Physical

:wink: :roll: :D

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Re: An alternative, non Fantasy battle fluff Beastman team

Post by Mestari »

Ithilkir wrote:

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-12   Lineman     6  3  3  8    Horns                    60,000     Gen, St 
0-2    Blitzer     6  3  3  8    Horns, Block, Sure Feet  90,000     Gen, St
0-2    Blocker     6  4  2  8    Horns, Thick Skull       100,000    Gen, St

Re-Rolls: 60,000

Big Guy: Minotaur
Thoughts? Comments?
I have to say I like this a lot more than the WHFB rip-off teams I've seen suggested.
The blocker could lose a point of MA, though.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
Redfang
Legend
Legend
Posts: 4503
Joined: Fri Oct 04, 2002 11:18 am
Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...

Post by Redfang »

It looks very nice, but I think the blockers should be a little slower and maybe 0-4
But that would make this team more or less identical to a Chaos team...

Maybe 0-4 Blitzers then?

R

Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]

What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
Ithilkir
Legend
Legend
Posts: 2546
Joined: Fri Oct 25, 2002 10:04 pm
Location: Fife, Scotland
Contact:

Post by Ithilkir »

Thanks for the feedback guys :)

1) I left physical mutations off the list on purpose, mainly to keep mutations unique to the chaos/warpstone worshipping/using teams. If people want it back, then so be it :)

2) Slower blockers. Ok, I did have them at MA 5 to start with but changed it to MA 6 to keep a running feel to the team (plus to avoid comparrisons with Chaos Warriors). I'll drop this to MA 5 and nuke 10k off the price.

3) Quantitys. 0-4 Blitzers or Blockers? I'll go with the increase in blitzers. As Redfang said, it might just resemble the chaos team too much otherwise.

4) Sure Feet or +1 MA? I didn't want a "human team with horns", hence why I didn't give the Blitzers MA7, instead I opted to give a not often used starting skill in sure feet.. Trust me, I keep sheep and goats IRL and they will rarely lose the footing or trip up when I'm chasing them round the field trying to worm them :P If you guys want it at MA7 instead of sure feet then I'll try it, otherwise I'm sticking with sure feet :)

Beastman Non non-WHFB-fluff team, v2

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-12   Lineman     6  3  3  8    Horns                    60,000     Gen, St 
0-2    Blocker     5  4  2  8    Horns, Thick Skull       90,000     Gen, St
0-4    Blitzer     6  3  3  8    Horns, Block, Sure Feet  90,000     Gen, St

Re-Rolls: 60,000

Big Guy: Minotaur

Reason: ''
Redfang
Legend
Legend
Posts: 4503
Joined: Fri Oct 04, 2002 11:18 am
Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...

Post by Redfang »

Looks great!!!

Availability of Physical Abilities is a thing determined by race; a Mino has it on whatever team he plays for (like Norse) while an Ogre never gets it, even if he does play for a Chaos team. I don't like it that way, but it does work and keeps things simple. Following this rule, any Beastman should have access to Physical Abilities. I'd also like it even more that way...

Now all we have to do is call the Blockers Bestigors, the Blitzers Gors and the normal Beastman Ungors, and Fanatic may just consider liking it :wink:

R

Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]

What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Im not sure that 0-4 blitzers is a good idea. Too much power in a starting line up. I would also bump the price of the blitzers back up to 100k.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Redfang
Legend
Legend
Posts: 4503
Joined: Fri Oct 04, 2002 11:18 am
Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...

Post by Redfang »

I assume you mean the price of the blockers, and comparing them with Chaos Warriors, 100k should be better.
However, with only 4 Blitzers and Blockers (in total) there are very few positional players on this team...

R

Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]

What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Few but powerful. Horns and either st 4 or block are extremely powerful.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Ithilkir
Legend
Legend
Posts: 2546
Joined: Fri Oct 25, 2002 10:04 pm
Location: Fife, Scotland
Contact:

Post by Ithilkir »

Ok, so put the blockers back upto 100k?

Would the blitzers maybe be better with a slight change...

Option A) 7-3-3-8 Horns, Stand Firm -- 100k
Option B) 6-3-3-8 Horns, Block, Sure Feet -- 90k
Option C) 7-3-3-8 Horns, Tackle -- 90k
Option D) 6-3-3-8 Horns, Sure Feet, Stand Firm -- 100k

Reason: ''
Dark Lord (retired)

Post by Dark Lord (retired) »

I support option C Blitzers at 90K if the Blockers are 100K.

Option C Blitzers fit the sort of Ram power of the team. Dauntless and Mighty Blow on these guys would make them killer!

Reason: ''
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

I would go for C as well.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

All of the things i was going to suggest (4 blitzers, 10k increase on blockers, adding mutations) have already been changed, except this one: the blitzers should be a lot more expensive (like 20k more), or only 10k more and lose sure feet. The way you have them, they're way underpriced. Or make them 7 3 3 8 Horns, Tackle, Sure feet, 110k. Block is worth as much as tackle and 1MA together. If you feel that the players on the team are overall too expensive, you could instead make them 7 3 3 8 Horns, Sure feet, 90k.

Reason: ''
Post Reply