2nd ed Chaos Dwarf team name
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- Darkson
- Da Spammer
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2nd ed Chaos Dwarf team name
I'm trying to design a team based on the original chaos dwarfs ( the mutant ones, not the big hats).
What name should I use to call the roster?
What name should I use to call the roster?
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Colin
- Legend
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I already have such a team, but don't have a digital camera, so can't show it to you all. I would be tempted to call them True Chaos Dwarfs, but can't be bothered with all the bickering with the "big hats" people that would follow. Black dwarfs sounds too much like black orc, so even though it is the original name, I don't really like it. I have called them Chaotic Dwarf Marauders, but don't know if that sounds good or not.
Reason: ''
GO STAMPEDERS!
- Thadrin
- Moaning Git
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Dwarf Marauders sounds good to me...
Off the top of my head:
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-4 Marauder Dwarf Blockers 3/4/1/9 Thick Skull 90k G,S,P
rr 60k
Slower, harder hitting dwarfs with mutations...really going hard on the basher side of dwarfs.
Off the top of my head:
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-4 Marauder Dwarf Blockers 3/4/1/9 Thick Skull 90k G,S,P
rr 60k
Slower, harder hitting dwarfs with mutations...really going hard on the basher side of dwarfs.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
- Darkson
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You're missing the most important player - BOAR CENTAURS.
Yep, that's right, it's just a (pathetic) attempt to get Boar Centaurs into the game.
Rough Draft:
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/8 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 5/3/3/9 Block, Thick Skull G,S,P 90k
0-2 Boar Centaurs 7/3/2/9 Thick Skull, Stand Firm G,S,P 90k
RR 50k
* Random mutation - Haven't worked out list yet, but thinking of a D6 roll when you buy the player, with Tentacles, Claw, Big Hand, RSF, Extra Head, Extra Arms - no VLL here!
[editted team slightly]
Yep, that's right, it's just a (pathetic) attempt to get Boar Centaurs into the game.
Rough Draft:
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/8 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 5/3/3/9 Block, Thick Skull G,S,P 90k
0-2 Boar Centaurs 7/3/2/9 Thick Skull, Stand Firm G,S,P 90k
RR 50k
* Random mutation - Haven't worked out list yet, but thinking of a D6 roll when you buy the player, with Tentacles, Claw, Big Hand, RSF, Extra Head, Extra Arms - no VLL here!
[editted team slightly]
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Thadrin
- Moaning Git
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Ah...ok...you want Boar centaurs...tougher than the Bull but slower...
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-2 Boar Centaurs 6/4/1/9 Break Tackle, Thick Skull 110k G,S,P
rr 60k
maybe.
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-2 Boar Centaurs 6/4/1/9 Break Tackle, Thick Skull 110k G,S,P
rr 60k
maybe.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
- Darkson
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I'm with Torg. I like "True" CD, but can't be bothered with the agruements, Black Orcs ... whoops, Dwarfs, CD Marauders..hmm..,OK, but I always live in hope that Marauders will join the Chaos team.
I remeber that many years ago the Dwarfen (khazidish?) name for the CD was in WD, but I can't find it. The search continues.....
I remeber that many years ago the Dwarfen (khazidish?) name for the CD was in WD, but I can't find it. The search continues.....
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Darkson
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I've editted the roster above slightly.
Also, the mutation list is:-
D12 roll AFTER paying to add player to roster:
1 No usable mutation
2 Big Hand
3 Claw
4 Extra Arms
5 Foul Appereance
6 Horns
7 Prehensile Tail
8 Regeneration
9 Spikes
10 Tentacles
11 Two Heads
12 Hypnotic Gaze
Editted cos I copied table wrongly
Also, the mutation list is:-
D12 roll AFTER paying to add player to roster:
1 No usable mutation
2 Big Hand
3 Claw
4 Extra Arms
5 Foul Appereance
6 Horns
7 Prehensile Tail
8 Regeneration
9 Spikes
10 Tentacles
11 Two Heads
12 Hypnotic Gaze
Editted cos I copied table wrongly

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Sushé Wakka
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- Darkson
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- Sushé Wakka
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- GalakStarscraper
- Godfather of Blood Bowl
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Darkson asked me to give my thoughts to a more original Chaos Dwarf team:
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/9 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 4/3/2/9 Block, Thick Skull, Guard G,S,P 90k
0-2 Kickers 4/3/3/8 Block, Thick Skull, Kick, Hail Mary Pass G,Pass,Phy 100k
0-2 Boar Centaurs 5/4/2/9 Sure Feet, Stand Firm G,S,P 120k
60k rerolls
My thoughts off the top of my head .... would be that this would be a decent starting point for the team ....
I have rules for Chaos Dwarf Firethrowers also ... (if interested) ... according to the 2nd edition rules ... Chaos Dwarf teams could have a Firethrower ... no rules were ever made ... it was a misprint by copying and pasting from WFB stuff when they wrote the book. ... BUT ... I have rules for it if you wanted a unique secret weapon for the team.
Galak
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/9 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 4/3/2/9 Block, Thick Skull, Guard G,S,P 90k
0-2 Kickers 4/3/3/8 Block, Thick Skull, Kick, Hail Mary Pass G,Pass,Phy 100k
0-2 Boar Centaurs 5/4/2/9 Sure Feet, Stand Firm G,S,P 120k
60k rerolls
My thoughts off the top of my head .... would be that this would be a decent starting point for the team ....
I have rules for Chaos Dwarf Firethrowers also ... (if interested) ... according to the 2nd edition rules ... Chaos Dwarf teams could have a Firethrower ... no rules were ever made ... it was a misprint by copying and pasting from WFB stuff when they wrote the book. ... BUT ... I have rules for it if you wanted a unique secret weapon for the team.
Galak
Reason: ''
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- Legend
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Darkson: I'd rather see the Razor Sharp Claws/Fangs replaced by Extra Arms. If Piling On is taken as the second skill, you could get a player with +3 to armor and +2 to injury, and I think that's just too strong.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Darkson
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I've editted the mutations list (I copied it out wrongly). Should I remove RSF? And if yes, replace it with what? Another "no usable" or another choice? I want to avoid adding a VLL into the list.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.