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2nd ed Chaos Dwarf team name
Posted: Sat Apr 26, 2003 5:27 pm
by Darkson
I'm trying to design a team based on the original chaos dwarfs ( the mutant ones, not the big hats).
What name should I use to call the roster?
Posted: Sat Apr 26, 2003 5:37 pm
by Colin
I already have such a team, but don't have a digital camera, so can't show it to you all. I would be tempted to call them True Chaos Dwarfs, but can't be bothered with all the bickering with the "big hats" people that would follow. Black dwarfs sounds too much like black orc, so even though it is the original name, I don't really like it. I have called them Chaotic Dwarf Marauders, but don't know if that sounds good or not.
Posted: Sat Apr 26, 2003 6:16 pm
by Thadrin
Dwarf Marauders sounds good to me...
Off the top of my head:
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-4 Marauder Dwarf Blockers 3/4/1/9 Thick Skull 90k G,S,P
rr 60k
Slower, harder hitting dwarfs with mutations...really going hard on the basher side of dwarfs.
Posted: Sat Apr 26, 2003 6:41 pm
by Darkson
You're missing the most important player - BOAR CENTAURS.
Yep, that's right, it's just a (pathetic) attempt to get Boar Centaurs into the game.
Rough Draft:
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/8 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 5/3/3/9 Block, Thick Skull G,S,P 90k
0-2 Boar Centaurs 7/3/2/9 Thick Skull, Stand Firm G,S,P 90k
RR 50k
* Random mutation - Haven't worked out list yet, but thinking of a D6 roll when you buy the player, with Tentacles, Claw, Big Hand, RSF, Extra Head, Extra Arms - no VLL here!
[editted team slightly]
Posted: Sat Apr 26, 2003 6:45 pm
by Thadrin
Ah...ok...you want Boar centaurs...tougher than the Bull but slower...
0-12 Marauder Dwarves 4/3/2/9 Block, Thick Skull. 60k G,S,P
0-4 Marauder Dwarf Blitzers 5/3/3/9 Block, Thick Skull 80k G,S,P
0-2 Boar Centaurs 6/4/1/9 Break Tackle, Thick Skull 110k G,S,P
rr 60k
maybe.
Posted: Sat Apr 26, 2003 6:53 pm
by Darkson
I'm with Torg. I like "True" CD, but can't be bothered with the agruements, Black Orcs ... whoops, Dwarfs, CD Marauders..hmm..,OK, but I always live in hope that Marauders will join the Chaos team.
I remeber that many years ago the Dwarfen (khazidish?) name for the CD was in WD, but I can't find it. The search continues.....
Posted: Sat Apr 26, 2003 7:10 pm
by Dark Lord (retired)
Dwarf Slavers
Posted: Sat Apr 26, 2003 9:06 pm
by Darkson
I've editted the roster above slightly.
Also, the mutation list is:-
D12 roll
AFTER paying to add player to roster:
1 No usable mutation
2 Big Hand
3 Claw
4 Extra Arms
5 Foul Appereance
6 Horns
7 Prehensile Tail
8 Regeneration
9 Spikes
10 Tentacles
11 Two Heads
12 Hypnotic Gaze
Editted cos I copied table wrongly 
Posted: Sat Apr 26, 2003 9:12 pm
by Sushé Wakka
You could try Dawi Zharr as a name. It is the way they call themselves in the WFB fluff (And most people around here may not like that last bit).
Posted: Sat Apr 26, 2003 9:23 pm
by Darkson
Is that the current "big hats" fluff, or the old "mutant" fluff?
Posted: Sat Apr 26, 2003 10:11 pm
by Sushé Wakka
It's big hats, I think, but does it really matter? I mean, you're searching for a name to distingish both teams, aren't you?
Posted: Sat Apr 26, 2003 11:23 pm
by boondog
How about " The Hate Squats"?
Posted: Sun Apr 27, 2003 2:20 am
by GalakStarscraper
Darkson asked me to give my thoughts to a more original Chaos Dwarf team:
0-12 Linemen 4/3/2/9 Block, Thick Skull G,S,P 60k
0-2 Mutants 4/3/2/9 Block, Thick Skull, Random Mutation* G,S,P 80k
0-2 Warriors 4/3/2/9 Block, Thick Skull, Guard G,S,P 90k
0-2 Kickers 4/3/3/8 Block, Thick Skull, Kick, Hail Mary Pass G,Pass,Phy 100k
0-2 Boar Centaurs 5/4/2/9 Sure Feet, Stand Firm G,S,P 120k
60k rerolls
My thoughts off the top of my head .... would be that this would be a decent starting point for the team ....
I have rules for Chaos Dwarf Firethrowers also ... (if interested) ... according to the 2nd edition rules ... Chaos Dwarf teams could have a Firethrower ... no rules were ever made ... it was a misprint by copying and pasting from WFB stuff when they wrote the book. ... BUT ... I have rules for it if you wanted a unique secret weapon for the team.
Galak
Posted: Sun Apr 27, 2003 4:02 am
by Skummy
Darkson: I'd rather see the Razor Sharp Claws/Fangs replaced by Extra Arms. If Piling On is taken as the second skill, you could get a player with +3 to armor and +2 to injury, and I think that's just too strong.
Posted: Sun Apr 27, 2003 6:17 am
by Darkson
I've editted the mutations list (I copied it out wrongly). Should I remove RSF? And if yes, replace it with what? Another "no usable" or another choice? I want to avoid adding a VLL into the list.