Just for Toby, I hashed out some quick starcraft stuff for you.
Code: Select all
Terra:
0-4 Ghosts 7 3 4 7 G,A Stealth, Catch
0-12 Marines 6 3 3 8 G Stimpack
0-4 Firebats 6 4 3 8 G,S Stimpack, Mighty Blow, Multiple Block
0-2 Medics 6 3 3 8 G,P Cure, Surehands
Big Guy:
0-1 Goliath 6 5 3 9 G,S Mightyblow,Breakdown, Big Guy, Passblock
Apoth: Yes
Rerolls:
Protoss:
0-4 H Templar 6 3 3 7 GAP Pass
0-2 D Templar 7 3 3 7 G,A Stealth
0-12 Zealots 6 3 3 9 G,S
0-2 Archons 4 4 2 10 G,S Block, Mightyblow, Weakflesh
Big Guy:
0-1 D Archon 7 2 4 10 G,A Hypnotic Gaze, Big Guy, Dodge, Surehands, Weakflesh
Apoth: Yes
Rerolls:
Zerg:
0-12 Zerglings 8 2 3 6 A Dodge, Stunty, Regenerate
0-6 Hydras 7 3 3 8 G Regenerate
0-4 Lurkers 4 3 3 8 G,S Guard, Regenerate
0-2 Defiler 4 3 3 7 G Dark Swarm, Regenerate
Apoth: NO
Rerolls:
Big Guy:
0-1 Ultralisk 5 6 1 9 G,S Razor Sharp Fangs, Claws, Big Guy, Regeneration, Wild Animal
*On a double Ultralisks and Zerglings can get spikes.
New Skills:
CURE - A player with cure can cancel the effects of STIMPACK, this counts as an action. (A player may not Blitz and cure on the same turn)
Stimpack - Allows player to have both Sprint and Surefeet, at the cost of one AG or STR, for that turn only. Mark the loss as temporary on the roster. AG or STR can be replaced if cured by a player with CURE. May not be used if it will lower Attributes below 1. Player may take an action after using this skill (such as Blitz or pass.)
Stealth - When used Roll 1d6
With a result of: 1 - Detected, nothing happens
2-5 - Cloaked, but seen, +1 to all dodge rolls. (player has successfully cloaked, but opponents have noticed the "shimmer")
6 - Completely cloaked treats 1d3 dodges as successful. (declare use before dodge roll, if a dodge roll is made then the result stands)
Weakflesh - +1 on injury rolls.
Dark Swarm - Can be cast within Quick Pass range of player. Effected areas is the size of the scatter template, and lasts through the opponents turn. (Goes away at the start of your next turn.) All players in the effected area get -1 to Catch rolls, +1 to dodge rolls, and -2 to pass rolls. Counts as a full action, players casting Dark Swarm may not move, or block.
Breakdown - Same as bonehead.
I will even let you hash out the costs for it.
Note: the Protoss "Big guy" is not so much a Big guy, as a ball handler. To make up for thier lack of true ball handlers.
Second Note: To regular BB players there may be a lot of Positions, but there are only suppose to be 3 races in StarcraftBowl.
Sorry, for hijacking your thread, Darkson, I know you would never do something like that.
Asperon Thorn
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.