Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Wow. Automatic first skill for Wardancers, many Goblins. I could see Skaven taking it a lot as well. If you did this, you'd probably want to make it a trait, but it's not a bad idea. It would make one turn runners harder to coach and it would create a second agility trait.
I don't think it's that good, as it lets you RR two things you already can RR with a team RR, and it's hardly use for a player in both it's aspects (you'll use it usually either as landing RR for Gobos or a leap RR for Wardancers). And if Wardancer want to take it, fine, a skill wasted for something he would have RRed with a TRR anyway.
Wasted? Really? Letting someone use it on their Leap landings makes it more useful for defence than Catch is for offence. It would be a marked improvement in the skill.
I am with skummy on this one. I would much rather have that TRR for the likely Block following the leap. If this was a skill it would be the obvious first pick up for a Wardancer.
Asperon Thorn
Reason:''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
I don't think he meant leap "landings". Only real, TTM landings. I still don't like the idea though. Anything that makes one-turn scoring easier is a very bad idea.
Oops, my bad. Then it's totally over the top. Way too good for wardancers (who are already too good as it is), and way too good for one-turn scoring (that's already too good as it is).
You can't make a reroll skill for a skill that has no negative modifiers. Gimme a break! Wardancers would be damn near impossible to stop. As it is, I pray for the occasional failed leap. I'd agree on it if you made -1 for every tackle zone that the leaper lept into. Panzy Elfs!!