SureFeet

Got a great idea and/or proposal for BloodBowl?

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Cooper
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Post by Cooper »

Wouldn't it be funny if SureFeet gave you a reroll on "landing" as well?

:-)
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Valen
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Post by Valen »

I have always liked the idea off a 'LAND' skill, but too amend Sure Feet, I am not sure.

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Post by narkotic »

You could introduce "Landing" as a skill: let's you RR leap and landing

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Skummy
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Post by Skummy »

Wow. Automatic first skill for Wardancers, many Goblins. I could see Skaven taking it a lot as well. If you did this, you'd probably want to make it a trait, but it's not a bad idea. It would make one turn runners harder to coach and it would create a second agility trait.

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Post by narkotic »

I don't think it's that good, as it lets you RR two things you already can RR with a team RR, and it's hardly use for a player in both it's aspects (you'll use it usually either as landing RR for Gobos or a leap RR for Wardancers). And if Wardancer want to take it, fine, a skill wasted for something he would have RRed with a TRR anyway.

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Post by Skummy »

Wasted? Really? Letting someone use it on their Leap landings makes it more useful for defence than Catch is for offence. It would be a marked improvement in the skill.

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Asperon Thorn
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Post by Asperon Thorn »

I am with skummy on this one. I would much rather have that TRR for the likely Block following the leap. If this was a skill it would be the obvious first pick up for a Wardancer.

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Post by Zombie »

I don't think he meant leap "landings". Only real, TTM landings. I still don't like the idea though. Anything that makes one-turn scoring easier is a very bad idea.

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Post by Skummy »

narkotic wrote:You could introduce "Landing" as a skill: let's you RR leap and landing
Um. It looks pretty clear to me there, Zombie. :-?

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Post by Zombie »

Oops, my bad. Then it's totally over the top. Way too good for wardancers (who are already too good as it is), and way too good for one-turn scoring (that's already too good as it is).

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Post by Kamikaze Rudy »

You can't make a reroll skill for a skill that has no negative modifiers. Gimme a break! Wardancers would be damn near impossible to stop. As it is, I pray for the occasional failed leap. I'd agree on it if you made -1 for every tackle zone that the leaper lept into. Panzy Elfs!!

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duff
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Post by duff »

I'm afraid it would be too good, and I have a wardancer named after one of my wifes roleplaying characters so I'm prejudeced! :lol:

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Post by los_locos »

This would be way to good, wardancer would become uber players, with this skill, I dont like this idea at all!!!!

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Post by narkotic »

Please, would you mind getting back to the original topic:
Should sure feet give a +1 bonus on landing?

I just had an idea of introducing a new skill and combining it with leap. Obviously it's broken, so move on...

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Post by grotemuis »

nope, see reactions to your earlier skill suggestions, fill in pass and accurate. add some suggestions that accurate is better than pass, no thank you

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