Long term balance effect desired?
Posted: Mon Dec 22, 2003 3:36 pm
Okay ... gken1 and some other discussion is narrowing this down.
So the thread is going to start with these 2 givens ... for this thread its just the case.
Based on other polls and threads ... assume that these 2 things are done:
1) Rule Change: Niggles are rolled before each half. Failure means you miss the rest of the game (ie failing before the game means you miss the whole game; and if you are still there at half time; failure would miss the 2nd half; failure before OT if still around would miss the OT).
2) A simple scaled handicap table was added:
viewtopic.php?t=9777&start=115
Okay based on the discussion ... both of these have a lot of TBB support.
So then that brings us to which long term balancers is desired, because I think both will work with the above 2 changes. So which would you rather have?
Plan A) Skill based Aging. Either the current LRB aging or even a varient of it.
Plan B) Negative Winnnings Rule mixed with Freebooted Apothecaries
Negative Winnings:
If your cash roll at the end of a game is negative, this amount is deducted from your treasury. This may cause your treasury to go negative. If it does, the negative amount is recorded to your roster as a team debt (ie negative cash). Negative treasuries will be treated as if they are positive treasuries for Team Rating points. You cannot purchase anything for your team if your treasury is negative.
Freebooted Apothecaries:
Change the Apothecary from being purchased for 50k to having to be freebooted for any game for 10k. (Much like the wizard was changed from being purchased for a team to being only freebooted in the LRB 1.0)
==============================================
If you don't understand the Negative Winnings + Freebooted Apothecary system ... read this link before voting:
viewtopic.php?t=9777
I'm just trying to see which way TBB is leaning. GKen suggested that if you had the 1st two items you could leave the game alone and it would work and I agree with that. The reason for Neg Win/10k Apoth change was to remove aging from the game. If I'm wrong that folks would like the effect that this would have to moving most long term effects to long term instead of having short term league impacts, that information I really want to hear.
Galak
So the thread is going to start with these 2 givens ... for this thread its just the case.
Based on other polls and threads ... assume that these 2 things are done:
1) Rule Change: Niggles are rolled before each half. Failure means you miss the rest of the game (ie failing before the game means you miss the whole game; and if you are still there at half time; failure would miss the 2nd half; failure before OT if still around would miss the OT).
2) A simple scaled handicap table was added:
viewtopic.php?t=9777&start=115
Okay based on the discussion ... both of these have a lot of TBB support.
So then that brings us to which long term balancers is desired, because I think both will work with the above 2 changes. So which would you rather have?
Plan A) Skill based Aging. Either the current LRB aging or even a varient of it.
Plan B) Negative Winnnings Rule mixed with Freebooted Apothecaries
Negative Winnings:
If your cash roll at the end of a game is negative, this amount is deducted from your treasury. This may cause your treasury to go negative. If it does, the negative amount is recorded to your roster as a team debt (ie negative cash). Negative treasuries will be treated as if they are positive treasuries for Team Rating points. You cannot purchase anything for your team if your treasury is negative.
Freebooted Apothecaries:
Change the Apothecary from being purchased for 50k to having to be freebooted for any game for 10k. (Much like the wizard was changed from being purchased for a team to being only freebooted in the LRB 1.0)
==============================================
If you don't understand the Negative Winnings + Freebooted Apothecary system ... read this link before voting:
viewtopic.php?t=9777
I'm just trying to see which way TBB is leaning. GKen suggested that if you had the 1st two items you could leave the game alone and it would work and I agree with that. The reason for Neg Win/10k Apoth change was to remove aging from the game. If I'm wrong that folks would like the effect that this would have to moving most long term effects to long term instead of having short term league impacts, that information I really want to hear.
Galak