With the rules and cards all now being printed (as we speak!), Guildball is set to make its opening demo sessions THIS WEEKEND at Waterbowl's prestigious 10th tournament!!
"Guild Ball, the brand new tabletop fantasy medieval football game, is being demonstrated by co-creator Rich Loxam and playtester Max Horseman.
Free entry, and special pre-order deals to be had (2 starter sets + rulebook for £50!). All welcome.
Free snacks. Invite your friends!

https://www.facebook.com/events/437888723031437"
For anyone wondering, this is football as those outside North America know it (kicking), but in a heavily weaponised format!! The miniatures are more in the 'very' heroic scale (30mm+) and are absolutely stunning. Don't take my word for it - pop along to find out.
The game centres around a dual approach to winning of scoring goals and/or taking the opposing players out of action. This means that the game works as well for Barcelona as it does for Stoke City and there are no matches where you set up thinking that this will be one sided.
Game play centres around the allocation of Influence at the start of a round, which is then used by the models to perform actions. Each player activates a single model then the opposing player does likewise, this repeating until all models have activated and a new round begins.
The action hots up as the round progresses, with each side able to draw on the Momentum it has generated to perform increasingly powerful Plays.
The whole game can be played in around an hour (short game) or just under two (standard game); the difference between the two being the level of Victory Points needed to reach the winning total.
Secretly held Guild Plots, drawn at random at the start, allow players the opportunity to sway the action in their favour mid-game, producing a nail biting cliffhanger right to the end.
With a high replay value, Guildball is a game that will drag you back on the pitch for 'just one more game'.........
