Kickstarter: Stitchpunk Fantasy Football Team
Posted: Sat Dec 08, 2012 1:25 am
EDIT:
The Kickstarter is now live and can be found here
Pics of the first three player types in model form:

First the team as a hole

Then the Linemen

The Guards

The Scoopers
END EDIT!
Hi all,
After checking with Darkson that it would be OK to post this, here goes!! (always good to ask first... Start right and all that!)
My name is Gavin and I run Tor Gaming. We produce the tabletop wargame Relics (http://www.torgaming.co.uk/rd/games/relics/) but I’m not going to talk about that game right now (not the forum for it
)
I asked for permission to post about Relics – Armistice League (R:AL).

R:AL is to be a fantasy football game set in the world of Relics. It is still in early development stages but the rules will be available soon for those that want to try it out and get involved in shaping the game as we will be developing it in the open.
A little bit about the rules themselves: The game is not restricted to a grid on a board. It uses the wargames style movement, as in a model has a movement in inches and you use a tape measure to move them. The pitch you play on is a 2’ by 4’ playing area (although size is subject to change... as it’s still being developed).
The game uses an alternating activation system by the spending of ‘Coaching Points’, which is coupled with an active/reactive player status system – The active/reactive system works in that the active player actives and carries out actions with a model, the reactive player then tries to react to the active model by making a reaction test. This means you aren’t always guaranteed your model will react to what the active player has done and we hope this will go some way to simulate being caught on the back foot.
So, Coaching Points, what are they? They are points that can be spent to activate (or attempt to react) a model and do an action. Players have a limited number of the Coaching Points so have to think about how to spend them properly. However, first, the players need to try and ‘steal the initiative’ during the playbook phase of the turn and become the active player for that turn – This is handled using the Coaching Points too!
Stealing the initiative is done by betting some of your Coaching Points. All points bet are lost for that turn, and the player who bets the most is the active player. Being the active player is very important as obviously you don’t have to make reaction tests (well, unless you are being marked) so you can dictate the play for that turn by being the active player.
Although the game is early in development, the rules will be available very soon. But we are going to move forward with the model releases by releasing models for the first two teams (which will be the only teams in the rules to begin with – More to come!) via a Kickstarter. The two team are the Orcnar and the Britanans. Below you can see the first model of the Britanans and below that are a few pages of the concept sketches for both teams.
SKETCHES REMOVED AS PICS OF MODELS ADDED ABOVE.
This post is really just an introduction; let you all know what we have planned.
I really hope you like what you see here and you will keep an eye open for the Kickstarter if you want to get your hands on any of the models, whether for R:AL or any other fantasy football game.
If you have any questions, feel free to ask – I will try to answer as well as I can!
Thanks
Gavin – Tor Gaming.
The Kickstarter is now live and can be found here
Pics of the first three player types in model form:

First the team as a hole

Then the Linemen

The Guards

The Scoopers
END EDIT!
Hi all,
After checking with Darkson that it would be OK to post this, here goes!! (always good to ask first... Start right and all that!)
My name is Gavin and I run Tor Gaming. We produce the tabletop wargame Relics (http://www.torgaming.co.uk/rd/games/relics/) but I’m not going to talk about that game right now (not the forum for it

I asked for permission to post about Relics – Armistice League (R:AL).

R:AL is to be a fantasy football game set in the world of Relics. It is still in early development stages but the rules will be available soon for those that want to try it out and get involved in shaping the game as we will be developing it in the open.
A little bit about the rules themselves: The game is not restricted to a grid on a board. It uses the wargames style movement, as in a model has a movement in inches and you use a tape measure to move them. The pitch you play on is a 2’ by 4’ playing area (although size is subject to change... as it’s still being developed).
The game uses an alternating activation system by the spending of ‘Coaching Points’, which is coupled with an active/reactive player status system – The active/reactive system works in that the active player actives and carries out actions with a model, the reactive player then tries to react to the active model by making a reaction test. This means you aren’t always guaranteed your model will react to what the active player has done and we hope this will go some way to simulate being caught on the back foot.
So, Coaching Points, what are they? They are points that can be spent to activate (or attempt to react) a model and do an action. Players have a limited number of the Coaching Points so have to think about how to spend them properly. However, first, the players need to try and ‘steal the initiative’ during the playbook phase of the turn and become the active player for that turn – This is handled using the Coaching Points too!
Stealing the initiative is done by betting some of your Coaching Points. All points bet are lost for that turn, and the player who bets the most is the active player. Being the active player is very important as obviously you don’t have to make reaction tests (well, unless you are being marked) so you can dictate the play for that turn by being the active player.
Although the game is early in development, the rules will be available very soon. But we are going to move forward with the model releases by releasing models for the first two teams (which will be the only teams in the rules to begin with – More to come!) via a Kickstarter. The two team are the Orcnar and the Britanans. Below you can see the first model of the Britanans and below that are a few pages of the concept sketches for both teams.
SKETCHES REMOVED AS PICS OF MODELS ADDED ABOVE.
This post is really just an introduction; let you all know what we have planned.
I really hope you like what you see here and you will keep an eye open for the Kickstarter if you want to get your hands on any of the models, whether for R:AL or any other fantasy football game.
If you have any questions, feel free to ask – I will try to answer as well as I can!
Thanks
Gavin – Tor Gaming.