Skill Tiers in League Play
Posted: Thu Jun 19, 2014 4:21 pm
I'm setting up a perpetual league at my club and I'd like to incentivise a bit of variety in the skills chosen by coaches as their players level up so you don't see the same skills and combos on every player.
I've noted that some tournaments where starting skills are allowed class certain skills as "Tier 1" and then have them cost more, and am intrigued as to whether anyone has thought about or tried porting this idea of skill tiers into a league environment
Options I've considered so far...
I've noted that some tournaments where starting skills are allowed class certain skills as "Tier 1" and then have them cost more, and am intrigued as to whether anyone has thought about or tried porting this idea of skill tiers into a league environment
Options I've considered so far...
- Make lesser skills cost just 10k in player value.
- Make tier 1 skills cost 30k in player value whether they are taken on a double or not
- Make tier 1 skills cost 30k, or 40k if they are taken on a double
- Make tier 1 skills cost 10,000 GP as well as adding player value
- Players must alternate learning tier 1 skills with other skills
- Forbid any player in a team (other than rookies) having the same skill set